Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 14 releases. Released Jul 15, 2003
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Sometimes you want a challenge, sometimes you wanna coast.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Sentient mechanical beings from the Star Wars universe, Created and serve many applications from civilian to military.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
KotoR's good/evil decision making system is one of many RPGs to feature the good/evil duality.
An alien race originating from the Star Wars universe.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
A race of spiritual warriors in the Star Wars universe.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Somewhat of a cross between Amnesia and Insanity, this is where a character replaces their own real original identity with a new false identity (i.e. a false reality/persona/memories), usually caused by either internal psychological trauma or external brainwashing.
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
This concept is for games where at least one of the main characters is female.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
The last boss you face in a game, usually representing the final climax of the game.
One of the most iconic Force powers ever, it entails telekinetically strangling a victim. Most associated with Darth Vader.
When one who is particularly strong in the Force dies, there is a possibility that they retain their individuality as a spirit. Some Dark Side-aligned spirits attempt to cheat death in this way.
An iconic Dark Side Force power made famous by Emperor Palpatine that entails generating blasts of lightning from one's fingertips.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
Before the rise of the Empire there was the Galactic Republic.
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