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Resident Evil Director's Cut is a re-released version of the original title featuring new modes, music and items
The first in a long line of action-oriented survival-horror games, Resident Evil pits a small group of special forces agents against hordes of zombies and other mutated creatures in a mysterious mansion.
In Activision's FMV adventure Spycraft: The Great Game, the player encounters faceless enemies in a rush to unravel a high-level assassination plot.
The even more unhinged sequel to the original Earthworm Jim, which was known for its surreal graphical style and frantic run-and-gun gameplay.
A bloody run-and-gun platformer based on the eponymous collectible card game.
A space combat sim in which the player assumes the role of the turret gunner of the System Defense Craft SD-2707. Essentially a full lenght game consisting entirely of turret sequences, though between missions the player can upgrade their weapons, and there's shield/energy balancing. Originally released as shareware, but later got a full retail release.
Created by the twisted minds at Shiny Entertainment (led by Dave Perry and Doug TenNapel), Earthworm Jim is a nonsensical side-scrolling platform game that allows the player to venture through the galaxy as an earthworm trapped in a futuristic space-suit to rescue Princess What's-Her-Name.
Alone in the Dark 2 is the sequel to Alone in the Dark and features the same mixture of cinematic action sequences as well as minor puzzle solving. The game is part of the original Alone in the Dark trilogy as developed by Infogrames Entertainment
Princess Erina must save her kingdom from The Dark Lord Ezikiel in this third-person rail shooter for Japanese NEC computers.
An early 3D, first-person, role-playing shooter, released by Bullet-Proof Software in 1985. Ahead of its time, it was an early example of both the Action-RPG and FPS genres.
Released for the arcades by Sega in 1985, this was an early third-person golf game that featured motion controls. A metal swing stick allows players to swing much like normal golfers do, letting players hit the ball as hard or as soft as they wish.
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