Unprofessional Fridays of Tsushima
Unprofessional Fridays
Game Mess Mornings 05/17/24
GrubbSnax
8-4 Play 5/17/2024: ONE ANIMAL’S WELL
8-4 Play
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Company »
A non-interactive sequence within a game most often used for plot advancement.
The concept of a character leaping forwards or backwards in time.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Environments cycle between day and night, often with effects on other aspects of the game.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Nuclear war is a conflict in which nuclear weapons are used.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment