I'm having fun with this game, but there's one aspect that is super frustrating about this game: the collectibles.
Not the mere presence of collectibles mind you. I have an unhealthy obsession with collectibles in games, and will not hesitate to find all those goddamn feathers in Assassin's Creed. But in Super Mario 3D World, it feels like Nintendo intentionally put the interesting, challenging, and frankly more fun design aspects into obtaining collectibles, and not the actual completion of the level itself.
This becomes massively frustrating when oftentimes the path to getting a green star requires precision jumping/timing, but if you're unable to accomplish it in the first try, the only option is to kill yourself and start at the beginning of a level or checkpoint. And the argument of "The green stars/stickers are optional! You're not required to get them!" doesn't fly with me when the basic completion of the level is as easy as cake, and it feels like the challenge is cordoned off into the obtainment of collectibles.
My guess is that this is Nintendo's way to make sure kids can still beat the main game, but for people who want to dig deep and unearth the extra challenge, those collectibles are there for them. The things I have to suffer for those goddamn kids. Whitney Houston, you better be right.
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