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Game » consists of 8 releases. Released Jul 11, 2003
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Sometimes one playable character just isn't enough.
A variation of the Piranha Plant. They're almost indestructible - very few things can defeat them.
Piranha plant saplings.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
The P-Meter is an on-screen meter that fills up as Mario gains speed. When it is full Mario can fly.
A flying red variant of the Buzzy Beetle.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Podoboos are living fireball enemies usually found in Castles in the Mario games. The original ones would only jump out of lava in simple patterns.
Porcupo are purple porcupine-like enemies that vex Mario and his friends.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Games that include a previous installment of the game's series. Usually, this extra game can be accessed via a menu or can be found within the game world.
A walking Piranha Plant that can breathe/spit a spiked ball.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
Mole-like creatures that are often mistaken for Monty Moles. Their job is to maintain, as well as defend, Bowser's many airships.
Sidesteppers are crablike enemies that first appeared in the Mario Bros. arcade game. When hit from underneath, they get angry and start moving more quickly.
A lead character who never says a word, despite being spoken to.
Massive Hammer Bros. who can shake the screen by hopping.
The act of sliding down an elevated geological formation, often on your buttocks.
Sparks, also known as L'il Sparkies, are a recurring enemy in the Mario universe. They are an electricity-emitting orb that normally follow a specific path.
Recurring enemies first introduced in Super Mario Bros. 3. They attack by pulling spiked balls out of their mouths and then throw them.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Tanuki are a type of raccoon dog native to Japan. In folklore, they are capable of shape-shifting.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
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