I'm working through a bunch of these levels today. Nice stuff.
Here's a new one that's a bit easier than my other two: "Sweetie's Frozen Feeties" DJN-4C5-5LF
Game » consists of 4 releases. Released Jun 28, 2019
I'm working through a bunch of these levels today. Nice stuff.
Here's a new one that's a bit easier than my other two: "Sweetie's Frozen Feeties" DJN-4C5-5LF
Level: This again?
ID: G90-NM6-XPG
Type: simple puzzle with some tight platforming.
Difficulty: Hard
Comments: There are some tight jumps you need to make on the level, but there’s a checkpoint in the middle. It’s not too bad once you figure out what you need to do! At first though, it might have you saying... This again?
My first level - including a GB-inspired goomba pit! Took me a week to upload this, but it’s doable. Hope y’all enjoy!
Big Time Nope Zone: X8D-XPX-K0H
Played a lot of the last game but never once made a level, thought I would change that this time around. Apologies for the ID dump.
[YWM-HFS-SKG] "Level Creation", Pretty standard fare Mario 3. My first ever level!
[9R8-62T-KFF] "The King's Quintet", Dark Souls style boss gauntlet.
[VTW-W31-5WG] "Under the Mat", The key is gone! Find something else that will work.
[QWK-RQ8-PQG] "Chomp Temple, '94 Directors Cut", Indiana Jones style jungle crawl.
Return to New York
VMG X61 NKG
I wanted to make a level themed after the original Mario Bros. The idea is that Mario comes back after being away in the Mushroom Kingdom. It's in the SMB1 style and I tried using the airship tileset to evoke the streets of New York. There's a hub area that looks like the original Mario Bros level and you can go to 4 sub areas in any order. The intro theme plays at the start.
Big Time Forest
5KD MT0 5RG
This is my first level in the SMB1 style that revolves around the mega mushroom and big things.
Okay, this is the first time I've made a level. I was going to go for something a bit more high concept but thought it best to get used to everything first.
291 3YT R0G
I just finished some new levels
The Bridge is Out (SMB3): 21H-S98-MVG
- Some sorta difficult platforming, slight time stress, and some interesting moral choices to make at the end
Storm Surge! (SM3DW): LPT-VT8-7PF
- Just a fun themed level, not too difficult, should be an easy clear
Hot Cold Desert
1YH - 7NS - 3XG
Short level in the SMB3 tile set, has quite a few secrets stashed around. Light to heavy difficulty depending on the path you take.
Creeper Calamity
YRM - 8F0 - PJG
Playing around with the new tile set and creeper plants. I think it's fair, but quite difficult. Has an auto-scroll section (First time trying to auto-scroll, I hope it ended up ok)
After I'm back from work I'll be starting at the top of this thread and playing as many as I can.
I've tried making the start of this course as obvious as possible, but none of the three people who stumbled onto through endless challenge cleared it, or even first got through the first bit. The "trick" to it is a bit strange and doesn't make a whole lot of sense admittedly, but I've tried to signpost stuff as well as I can. If anyone cares to give it go i'd appreiciate it.
8JM-H13-B7G
Couple new ones for you all.
S4R-GKF-NBG - this is a puzzle level involving the powerball upgrade, however things have gotten a bit turned around.
GMH-H4W-SMF - 1-3 of Super Mario Vacation, my themed levels. this time, Mario is free of the underground and back in the forest, except he has to figure out where to go with multiple platforms waiting to take him in different directions.
This is a great thread. Here are a few levels I made:
Hangin' Around D82-W63-5PF
Lakitu's Tomb WQT-KD7-XBG
Cool Runnings NQ7-5Y6-PCG
Good Luck, Have Fun!
Remade a level I made in Mario Maker 1 with checkpoints and various tweaks to make it play better. It's a Mario 1 platforming level centered around dodging Monty Moles, and it also has tons of secrets in it.
Enter The Molehill: Reloaded - L55-DH1-CNG
Having fun making themed levels. Pretty straightforward stuff but a sharp edge, difficulty-wise.
Fire Walk With Me: JD9-XC0-BXG
Nakatomi: GRC-SQ7-TDG
Also made one with some branching path stuff.
Campfire Kansas: 0B2-T8X-S9G
And a fun little speedrun racer:
Built to Thrill: LW8-89X-F8G
I hope folks like them. Meant to be tough, but not punishing. I want the platforming to feel tricky, but rewarding. I also want maintaining power-ups to be important and vital throughout each level. and secrets to be subtle, findable and fun. I also want to reward exploration for those who rake the platforming risks. Open to any and all feedback. I am having the time of my life with this game.
S4F-38V-2LG - Mario's Questions
Theme: Mario 3
Difficulty: Expert to Super Expert
Originally I intended on making a long level entitled Mario's Quest, but while saving an early draft of the stage I accidentally auto-completed "quest" to "questions". It turned into a little bit of a puzzle/platformer, with a lot of question marks! The vines hold the answer...
The level is challenging, but I added a checkpoint about half way through and it shouldn't prove terribly difficult to a seasoned player.
My palms are so sweaty from trying to upload this one... bet it won’t be too bad for most of you though.
Fairly short, challenging for me :)
NGT-BGS-9BG
Fixin' The Claw Machine - DN6-LL5-DSG
A puzzle level focusing on theme/set pieces, On/Off Switches, and Claws+Bombomb manipulation. Practically impossible to die, as it's meant to be more of a story type level.
Hi! First time on this site. But wanted to share my levels somewhere. Prob gonna find other sites.
7GX-QN6-G2G
Forecast: Midnight Snowstorm (Medium Difficulty) - SMB3 Snow Level
Some of it is kinda tricky. I also admit the boss fight is kind of...unfair from the get go.
SXC-QCM-WDG
Speedrun : Blizzard Dash! (30s) (Medium - Hard Difficulty) - SMW Snow Level
As of this moment, this has one clear. Focuses on icicles and sliding down (or up) slopes.
8B8-7PN-6HF
Cuphead - Tutorial (Remix) (Easy Difficulty) - SMB Sky Level
As the name implies, it's a recreation of Cuphead's tutorial level, but with another section for length purposes.
I've only made two levels for my 4 year old son to play, so pretty much if you push right and press A a couple of times, you'll make it. Trying to get my head around the game a bit, but I'm interested in maybe making a couple of proper levels.
Tried to make a Metroid-ish level where you have to explore and power up. Had multiple chances to duplicate the layouts of Metroid, but couldn’t make it seem fun (play style didn’t match), so went with making it feel more like a platformer instead.
Mariotroid?: L19-58X-1JF
Here are the 3 level's I have created. I took a lot of inspiration from the Giant Bomb Level's when creating one of them :)
JPM-M1F-MXF
3GK-NQB-X5G
B97-P2X-W1G
Get to the point!
BT9-BG4-5YF
My attempt at a level based around the 3D World spike blocks. It was a fun level to put together! Let me know what you think!
Here's my first stab at making a level. Wall jumps are heavily featured. Hope you like it!
QMH-8V6-5CG
A few of my levels:
Attack on the SS Guppy (underwater section to sneak onto a ship)
ID:SDP-3TT-WYF
Forest dungeon (more of a standard mario level)
ID:GCC-1YR-N8G
Monster heart burn (themed level inside a monster)
ID:R66-P1k-F1G
A days work at the wrecking crew (level inspired by the game wrecking crew)
ID:80H-HX9-67G
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