Credit Where Credit's Due: The Giant Bomb Level 2

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Posted by RJPelonia (927 posts) -

[UPDATE]: You can now find the annotated version for the first Giant Bomb Level over here.

Remember Giant Bomb Makes Mario - Part 02? That was a fun time. And while Dan was at the helm forming the general structure and layout of the stage, it was the Giant Bomb Community that provided many ideas and obstacles that made this level what it is.

Well I recreated the entire level as images and using @szlifier's amazing chat archival system from his website qlcrew.com, I pulled just about every suggestion that was used in the making of the level and pasted them all over it providing credit where credit's due.

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You can view the full-size versions by clicking here and here. If you'd also like to view the levels without the suggestions, those can be found here and here.

Now since at times Jeff would either summarize the chat suggestion or not read the usernames, a few of these I had to either assume was the one he read from or use the first suggestion I saw when many were suggesting the same thing. There are also two suggestions ("bob-ombs over police state" and "BOWSER") that I was not able to see in the chat archive which I'm not sure if it was either due to a bug in the chat (the chat archive pauses for about five minutes for some reason) or my own inability as the chat just scrolled way too fast. If you happen to know the user or are knowingly the user that gave either suggestion, let me know so I can update the image.

Huge thanks to @jeff, @danryckert, @drewbert, @unastrike, @patrickklepek, @szlifier, @helluva, @evilkatarn, @soapy86, @ceraneon, @karwowski, @aiasdair, @dfl017, @zeld, @sunspark, @agemyth, @eddiemunstr, @alavapenguin, @rirse, @kibles, @nameless2000, @charoncaori, @raxahax, @jeremyspittle, @mynameisgabriel, @mikers, @theblue, @ketchupp, @steven, @dezinus, @crispy, @garbageforlunch, @wikmalm, @ketchupman36, @deusoma, @demigodraven, @sleeky3k, @frenchfriedfool, @moonwalksa, @alternidev, @viqor, @lysandus, @yami4ct, @edreedfan20, @armosis, @rocketbrah, @brainboy, @hemirobo, and the rest of the Giant Bomb Community for making all of this possible and for making a fun game even more fun.

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#1 Posted by Dragon_Puncher (619 posts) -

Pretty cool :) Have you made one for the first Giant Bomb level?

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#2 Posted by RJPelonia (927 posts) -

Pretty cool :) Have you made one for the first Giant Bomb level?

Thanks! And not yet. I worked on this one on and off when I had the spare time and I'll have to do the same for the first level.

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#3 Posted by TwoLines (3653 posts) -

This right here? This is pretty dope. Good job!

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#4 Posted by riostarwind (1355 posts) -

This is very impressive. Who knew a bunch of people yelling in chat would lead to a set of two good levels.

Moderator
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#5 Posted by Szlifier (1496 posts) -

That's cool.

I'm sorry about the missing chunk of the archive. The power went down in my town and I lost internet connection on both DSL and 3G. I already did the recording on two PCs for redundancy, but didn't expect that to happen.

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#6 Posted by RJPelonia (927 posts) -

@szlifier: That's alright. Definitely not your fault at all. And seriously, thanks for making and running qlcrew.com. Couldn't have done this without you.

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#7 Posted by 49th (3886 posts) -

That is really cool. I'd love to see the first level and any future ones but I imagine it's a lot of work.

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#8 Posted by Szlifier (1496 posts) -

@szlifier: That's alright. Definitely not your fault at all. And seriously, thanks for making and running qlcrew.com. Couldn't have done this without you.

Thanks! Awesome use of this thing I made. Stuff like this keeps me going.

P.S. I like how you caught the blue username bug that's been there for a day or two.

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#9 Edited by Yummylee (24646 posts) -

Really well done! I'm glad you specified usernames too, as it sucks how Dan kept receiving credit elsewhere for some of the level's most distinctive obstacles, like having to stand on a POW block to reach the door. I think it's poor form on @jefffor not calling out usernames, too; if he's able to read out chat suggestions in the first place then what's wrong with also calling out the user who made the suggestion.

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#10 Edited by RJPelonia (927 posts) -

@49th said:

That is really cool. I'd love to see the first level and any future ones but I imagine it's a lot of work.

Thanks! It's a bit of work, but making this one definitely got easier as I kept working on it. The first level shouldn't take as long as this one did and I will definitely make them for any and all future Giant Bomb Makes Mario levels.

@szlifier said:

P.S. I like how you caught the blue username bug that's been there for a day or two.

I was wondering about that. Wasn't sure if that was just some changes you were making on your end or something. Guess I just got lucky(?) on the day I decided to pull from the chat archive.

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#11 Posted by pkmnfrk (304 posts) -

@yummylee said:

Really well done! I'm glad you specified usernames too, as it sucks how Dan kept receiving credit elsewhere for some of the level's most distinctive obstacles, like having to stand on a POW block to reach the door. I think it's poor form on @jeff for not calling out usernames, too; if he's able to read out chat suggestions in the first place then what's wrong with also calling out the user who made the suggestion.

Imagine going to a shopping mall the week before Christmas, and identifying all the different gifts you see people carrying. Good luck noting even a tenth of them, never mind who was carrying it. That is what it is like trying to follow the chat during one of these things.

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#12 Edited by Yummylee (24646 posts) -

@pkmnfrk: That's a poor comparison, because again the chat is clearly intelligible enough for him read the suggestions, so he should be able to read the username that comes with it. Back when they had interns monitoring the chat they'd always specify who was asking the question.

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#13 Posted by mithhunter55 (1098 posts) -

This is fantastic, nice work

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#14 Edited by Nameless2000 (115 posts) -

My brother was playing this level and died to my conveyor belt and I felt a great sense of pride.

Good job with the images.

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#15 Posted by dudeglove (13680 posts) -

This is great. @marino@zombiepie or whoever it is doing these.

I'm looking forward to whenever that other crazy person gets round to transcribing all the bombcasts.

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#16 Posted by JohnyMyko (1835 posts) -

This is great, nice job!

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#17 Posted by mrcraggle (3075 posts) -
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#18 Posted by JamesM (335 posts) -

I was bitterly disappointed to see what I always believed to be the result of my suggestion ("A bit where you have to go left") attributed to someone else (@jeremyspittle). As it turns out, no fewer than ten people suggested some variation on the same idea (see spoiler block), and I was the last. I guess it wasn't a particularly original thought after all.

@CairnsyTheBeard9m1slets have some verticality in the level design. Make the level double back on itself instead of just left to right.
@slpls13m56smake an upper level that forces you to go left
@Capshot14m4sHave an extended sequence moving to the left.
@CByrne14m22sgo left
@alexthebehemoth14m26sTake it left with some rising and lowering platforms towards the first pipe
@gravytrain14m47srequire the player to go back to the left after they go up here, then back down and around (if you can create a small airship up in the air)
@GooseMunch15m1sMake it so that you have to head back left
@JeremySpittle16m45sMIX IT UP, make the player go left
@endoworks16m47sSplit the level and go left in the air
@JamesM21m3sA bit where you have to go left.
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#19 Posted by RJPelonia (927 posts) -

@jamesm: Yeah, unfortunately with a few of the suggestions it was difficult to exactly tell which one Jeff read from, especially in the "go left" suggestion as Jeff waited until the subworld to mention it and didn't provide the exact wording (which to be fair, can't really ask him to remember every single chat message). It was mostly a best guess on my part to what I feel he saw during the times he was looking at the chat, but it's completely possible it could've been yours or any other of those suggestions he read from. And hey, while it maybe was the most "original", it was still a good suggestion and you did think of it. Really, it's difficult to have a completely original idea in a room of hundreds.

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#20 Posted by gravytrain (285 posts) -

@jamesm: It happens, honestly I'm surprised Jeff is able to read anything in the wall of spam. I still want to see a maze that abuses the use of vines though.

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#21 Edited by JamesM (335 posts) -

I should clarify: when I said "bitterly disappointed" I was exaggerating for dramatic effect. I don't really mind. I've just been telling my friends what an important INTERNET INFLUENCER I am, is all.

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#22 Posted by ketchupman36 (91 posts) -

this is really neat to see, thanks for doing this!

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