Yeah, I was kind of disappointed with Yoshi's Island as well. I took note of the following flaws while playing:
- The art style had a good and interesting color theory. I was used to the boring, bland color theory applied in the previous Mario World. I mean, take a look at the first level of each game as an example. In Yoshi's Island, you walk through a flower patch with pink, yellow, and orange flowers. This is ridiculous. By contrast, in Super Mario World, you walk through a completely flat green plane with light blue hills and dark blue hills on a blue sky background. Thank God Nintendo went back to that ultra-bland aesthetic in the New Super Mario Bros. games. I missed it. To Nintendo: Please make more personality-free Mario games in the future.
- The bosses were huge and varied. This isn't following in the footsteps of the previous game. Super Mario World had small bosses and half of them were palette swaps with a small twist added. An utter disappointment. Also, where was a boss like Reznor!?!? Hello? I happen to enjoy fighting the exact same boss numerous times. Remember how many times you fought Boom-Boom in Super Mario Bros. 3? Yeah? Way to completely drop the ball by making your game less repetitive, Nintendo.
- Again, they cut down on the repetitive nature of the game by - get this - allowing you to get every secret in a level without having to replay the level again . Imagine if in Super Mario World they allowed you to simply continue on with the stage when you found a secret key. And then... ha ha... both the normal path and the secret path opened up!? Can you imagine this? Sadly, Rare applied this same intelligent design of letting you get 100% in a level in one go in the Donkey Kong Country trilogy. That was pretty upsetting.
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