Oversimplified, unimaginative film licensed tat.
It would seem certain from this release that our French friends Ubisoft have obtained the license deal with Sony pictures to produce ongoing games for their animated movies. This title being the second outing for them with their previous effort being the rather poor Open Season. It's a fair guessto make at this point the film license rapists THQ must have been outbid or instead saved their revenue pots to keep the Spongebob rights or they no-doubt would have spunked over this in their own disgustingly feeble methods too.
Publishers aside, lets move onto the game.
Levels (of which there are roughly 20) progress in a straight forward A-B line with an ongoing 'wave' on one side of your screen which you traverse on your surfboard to build yourself momentum and launch from to perform tricks.
At the start of each run you'll be given certain conditions to meet to gain medals and effectively pass the course. Most of which are points goal based, though others include collecting hidden statues and passing through a certified number of marked gates. None of these tasks throughout the entire game are in any way challenging and you'll more than likely complete them without even trying.
To build up your run points you need to get Cody (your penguin) to perform tricks as he goes from start to finish. Unlike the complicated trick combinations of Tony Hawk or Amped you simply press 'A' or 'B' after launching from the wave and your penguin will perform a trick at random. The 'X' button is your grab and 'Y' is your super special stoke trick which builds up after performing enough basic tricks. You'll occasionally have to grind a few obstacles appearing in the water and navigate breakable barriers you can speed boost through which combined with your tricks adds to your total score.
You can unlock other characters featured in the film to surf as who all have varying attributes, some turn quicker and some build up their stoke meter quicker. In reality though it's just a different set of tricks to play with. Whoever you use, the game will still take little to no effort whatsoever to finish.
Whilst the game mechanics are incredibly simple, it's actually presented rather well aside from the occasional glitch crash and that judging certain jumps can be somewhat trial and error.
The game breaking problem is that the goals are just far too easy. It's fair enough to perhaps provide a child-like goal for a bronze medal type requirement, but I don't think it would have been overly-taxing on the end user to perhaps make the hardest run tasks require you to master the game as it were.
Good: Workable & unique game mechanic, cute penguins, easy 1000GS.