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    Switchblade

    Game » consists of 12 releases. Released 1989

    Switchblade is a 2D action-adventure platformer where the player guides Hiro, the last of the Bladeknights, through the labyrinth of Undercity. Hiro must recover the 16 fragments of the shattered sword Fireblade and defeat Havok and his nightmare creations.

    Short summary describing this game.

    Switchblade last edited by fiye on 08/02/21 09:54PM View full history

    Overview

    Containing elements of Super Mario Brothers, Rana Rama and Rick Dangerous this 2D flip-screen platformer is a mixture of an action (punch 'n' shoot 'em up) and an exploration game. Switchblade puts the player in the role of Hiro, a sort of Japanese comic-style hero and the only surviving Bladeknight who has to reassemble a sword called Fireblade and destroy therewith the evil Havok. The scenario is accompanied by clautrophobic atmospheric backdrops, detailed sprites and moody tunes. It was developed by Simon Phipps (also author of Rick Dangerous) from Core Design and published by Gremlin in 1989 on all popular 8-bit and 16-bit homecomputers at the time.

    On August 22nd, 2019 the game was officially released on PC by Piko Interactive.

    Story

    Scenario (Amiga)
    Scenario (Amiga)

    After 10 000 years of peace Havok has returned on the cyber world of Thraxx. The Fireblade, source of strength for the ancient Bladeknights, has shattered and its power died. Seizing the opportunity, the evil Havok and his nightmare creations have slaughtered the people of the Undercity and taken control of Thraxx. The Bladeknights died helpless alongside their people and only one of their order survived. The last of the Bladeknights is Hiro, a hi-tech warrior armed with a powerfull reprogrammable cyber-arm, who now must enter the Undecity and reassemble the sixteen fragments of the shattered Fireblade. Only then can he take on Havok and avenge the death of his people.

    Gameplay

    Entering Undercity (Amiga)
    Entering Undercity (Amiga)

    The 128 screens of the cyber world Thraxx (consisting of the surface of Thraxx and the Undercity) are self-mapping. So each screen is made up of smaller screens which only light up once they have been entered. It means the need for careful observation and exploration is enhanced, or a vital entrance to a new area might be missed.

    The main protagonist Hiro can run, jump and climb up and down ladders. Hiro can fight in a hand-to-hand mode against his enemies or destroy them with a collected weapon. Fighting in a hand-to-hand mode Hiro can throw a punch, a high kick or a low sweeping kick. Which move Hiro will perform in a hand-to-hand fighting mode depends on how long the fire button is pressed and held down. Because by pressing and holding down the fire button the "power meter bar" increases(shown at the right bottom of the screen) and the combat move Hiro will perform is more powerfull. Hiro can also use up to seven weapons against his enemies like a blade, scorchball, dart, spinblade, needle bolts, trispike and the most powerfull weapon the Fireblade itself after collecting the sixteen fragments of it. Which weapon Hiro is using is shown by the "weapon indicator display" at the middle bottom of the screen by a corresponding symbol. If Hiro is fighting in a hand-to-hand mode the weapon indicator display shows a fist.

    Hiro facing Havok (Amiga)
    Hiro facing Havok (Amiga)

    Bonuses like gems(which vary in size), flasks or orbs are found throughout the game, hidden in such locations as walls or simply scattered around the corridors and rooms. Also single letters can be collected by Hiro which light up at the bottom of the screen and form the words EXTRA and BONUS. Spelling EXTRA gains the player an extra life and spelling BONUS gains the player a bonus 10000 points.

    Boss Enemies

    Level 1
    No Caption Provided
    Giant Spikelouse
    Level 2
    No Caption Provided
    Giant Scorpoid
    Level 3
    No Caption Provided
    Giant Cybat
    Level 4
    No Caption Provided
    Giant Roborganism
    Level 5
    No Caption Provided
    Havok

    Hand-to-hand combat

    MovePower Meter Bar
    Punch
    Punch
    No Caption Provided

    A punch will be performed by pressing and releasing the fire button with the meter in the first quarter of the power meter bar.

    High Kick
    High Kick
    No Caption Provided

    A high kick will be performed by pressing and releasing the fire button with the meter in the second and third quarters of the power meter bar.

    Low Sweeping Kick
    Low Sweeping Kick
    No Caption Provided

    The strongest move, the low sweeping kick, will be performed by pressing and releasing the fire button with the meter in the final quarter of the power meter bar.

    Weapons

    Symbol shown in "Weapon Indicator Display"Collectible
    No Caption Provided
    Fist Shield
    Fist Shield

    By collecting the "Fist Shield" Hiro will fight in the hand-to-hand combat. The three moves Hiro can perform are described above.

    No Caption Provided
    Blade Shield
    Blade Shield

    By collecting the "Blade Shield" Hiro's cyber arm may fire blades. The range of this weapon increases by pressing and holding down the fire button.

    No Caption Provided
    Dart Shield
    Dart Shield

    Darts are of limited range - pressing and holding down the fire button has no effect on the range or power of this weapon.

    No Caption Provided
    Needle bolt Shield
    Needle bolt Shield

    The number of the needle bolts (from one up to three) fired by the cyber arm and with that the hit power can be increased by pressing and holding down the fire button.

    No Caption Provided

    Scorchball Shield
    Scorchball Shield

    A scorchball will take a hit on every enemy that stands in its trajectory and will only stop when it hits a wall or exceeds its range.

    No Caption Provided
    Spinblade Shield
    Spinblade Shield

    The speed at which the spinblades are fired can be increased by pressing and holding down the fire button.

    No Caption Provided
    Trispike Shield
    Trispike Shield

    Trispikes are of unlimited range - pressing and holding down the button has no effect on the range or power of this weapon.

    No Caption Provided
    Fireblade fragment
    Fireblade fragment

    The most powerfull weapon in the game and the only one Havok can be beaten with. Hiro's cyber arm will automatically fire them after the 16 fragments of the scattered Fireblade have been collected.

    Reviews

    MagazineIssuePageSystemRating%ReviewerLanguage
    The One04/199181Amiga/Atari ST5 out of 5100
    Paul PresleyEnglish
    The One for Amiga/ST Games08/199180Amiga/Atari ST5 out of 5100
    Laurence ScotfordEnglish
    C+VG (Computer and Video Games)12/1989116,117Amiga93 out of 10093
    Julian RignallEnglish
    Your Sinclair02/199259ZX Spectrum93 out of 10093
    JamesEnglish
    Your Sinclair03/199173ZX Spectrum92 out of 10092
    AndyEnglish
    Mean Machines01/199162,63,64Amstrad GX 400091 out of 10091
    Julian, MattEnglish
    Amstrad Cent Pour Cent06/199116,17Amstrad CPC91 out of 10091
    RobbyFrench
    Generation 412/198940,42Amiga, Atari ST90 out of 10090
    -French
    Zero01/199052,53Amiga90 out of 10090
    Sean Kelly, Duncan McDonaldEnglish
    Games-X08/199135ZX Spectrum4.5 out of 590
    -English
    MicroHobby05/199129ZX Spectrum89 out of 10089
    -Spanish
    Zero07/199175Amiga89 out of 10089
    David WilsonEnglish
    The One12/1989113,114Atari ST88 out of 10088
    Gary WhittaEnglish
    Zero01/199052,53Atari ST88 out of 10088
    Sean Kelly, Duncan McDonaldEnglish
    Joystick11/1990117Amstrad GX 400087 out of 10087
    J'm DestroyFrench
    Amiga Format01/199046Amiga85 out of 10085
    Andy SmithEnglish
    Your Commodore08/199146, 47C6485 out of 10085
    Richard TaylorEnglish
    C+VG (Computer and Video Games)07/199177Amiga83 out of 10083
    -English
    ACE (Advanced Computer Entertainment)01/199051Amiga805 out of 100081Laurence ScotfordEnglish
    Crash03/199145ZX Spectrum81 out of 10081
    Nick, MarkEnglish
    Amiga Action01/199094,95Amiga80 out of 10080

    Steve Merrett, Doug Johns, Steve White

    English
    Joystick01/1990126Amiga80 out of 10080

    Duy Minh

    French
    Amiga Computing02/199052Amiga79 out of 10079

    Green

    English
    ST Action01/199074Atari ST79 out of 10079

    -

    English
    Power Play02/199048Amiga79 out of 10079

    Henrik Fisch

    German
    Power Play Sonderheft 21990102Amiga, Atari ST79 out of 10079

    Volker Weitz

    German
    The Games Machine01/199082Amiga78 out of 10078

    Mark Caswell

    English
    Commodore Format07/199132,33C6478 out of 10078

    Andy

    English
    Zzap03/199137C6478 out of 10078

    -

    English
    Raze03/199138Amstrad GX 400075 out of 10075

    Julian Boardman

    English
    Power Play Sonderheft 21990102C6472 out of 10072

    Volker Weitz

    German
    Zzap02/199074Amiga70 out of 10070

    Robin Hogg, Phil King

    English
    Amiga Power06/199189Amiga70 out of 10070

    Stuart Campbell

    English
    Amiga Joker02/199028Amiga69 out of 10069

    Uwe Rönitz

    German
    Sinclair User03/199123ZX Spectrum69 out of 10069

    Chris Jenkins

    English
    Zzap08/199118C6467 out of 10067

    -

    English
    Amiga Power03/199183,86Amiga3 out of 560

    -

    English
    ST Format08/199167Atari ST58 out of 10058

    -

    English
    Power Play04/1990106Atari ST56 out of 10056

    Henrik Fisch

    German
    ASM (Aktueller Software Markt)01/199039Amiga6.4 out of 1253

    Bernd Zimmermann

    German
    ASM (Aktueller Software Markt)01/199039Atari ST6.2 out of 1252

    Bernd Zimmermann

    German
    Amiga Force01/199314Amiga--

    -

    English
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