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    Synchronous Movement

    Concept »

    Enemies and NPCs are only able to move or attack when the player character moves; otherwise, they stay still. Most often this is seen in roguelikes and games with grid-based movement.

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    Synchronous movement refers to the idea present in games such as roguelikes in which the enemy A.I. character movement is tied to the player's actions. In basic terms, enemies will not move unless the player character is actively moving. This form of movement governance is most commonly found in games that feature some type of grid-based movement.


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