No recent wiki edits to this page.

Overview

Synchronous movement refers to the idea present in games such as roguelikes in which the enemy A.I. character movement is tied to the player's actions. In basic terms, enemies will not move unless the player character is actively moving. This form of movement governance is most commonly found in games that feature some type of grid-based movement.

sizepositionchange
sizepositionchange
positionchange
positionchange
bordersheaderpositiontable
positionchange

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.