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An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Lasting from 1939 to 1945, The second World War was a conflict between the Allies and the Axis. It was the most devastating conflict in human history.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Levels that progress forward by themselves at a fixed rate.
The ability to dodge an attack, making the player untouchable for a brief period.
The ability to perform a dedicated dodge while mid-air, this makes the player untouchable for a brief period of time.
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