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Game » consists of 6 releases. Released Nov 25, 2014
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The protagonist arrives by a helicopter, a plane, or similar; the vehicle is subsequently shot down, stranding the protagonist on unknown soil. This can occur either at the beginning of a game or to start off a level.
An atmospheric phenomenon that causes a fantastic natural light display.
Characters that have an Australian accent.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
When a game (particularly on PC) can automatically detect what type of controller (gamepad, keyboard, flight stick, etc) that the player is using at any given moment.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
The act of living outdoors, usually in a tent. It is a common method of providing comfort while resting in forested areas or other regions away from established civilization.
A rare case were a spin-off takes place during the series' timeline.
A style of animation that gives games a more hand drawn look.
Games involving any form of vehicular crash landing or emergency landing.
Developers' pets that are listed during the credits of a game.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Decapitation is the removal of the head of a person or animal.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
It's all in the family.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets players receive a discount compared to buying DLC individually.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
A digital distribution platform operated by Epic Games.
Content released frequently, every release contains a small portion of a whole story.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
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