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Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Environments cycle between day and night, often with effects on other aspects of the game.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
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Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
A gameplay mechanic allowing players to store their items and freely carry them around.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
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