How the hell has it been a slow burn? This is the first weapon update since F2P and you immediately quit, assuming that Valve is trying to squeeze more money out of people. That's pure conjecture. As for the optimization, well, it's easy for a modeler to lose sight of those things when they haven't touched a shitty computer in years.@Akrid said:
Yay knee-jerk reactions... You're jumping to conclusions.I'm not, though. While this last update certainly influenced my decision, if you read my post you'd know that it's been a slow burn. I don't think it's mere coincidence that the first substantial update they put out after the game is made free to play is also easily the most suspect update the game has seen. Balancing arguments aside, the rocket launcher and the projectiles it fires cause severe frame rate drops because the model itself is around 4000 polygons, and the projectiles are entirely made of particle effects that are clearly not optimized. Add on top of that the lackluster animations included with the update and I don't think it's wrong to be suspicious of Valve giving the update duties to a B team now that the game is free to play. A last effort to make some money with a 4 year old game and move important development resources elsewhere.
They fucked up the balance a bit, like they have oh so many times in the past. They'll fix it. You're a fool for jumping ship as soon as you see the wave. And as other people have stated, it's not that powerful. I haven't gotten my hands on one yet, but it sounds like if they took out that 5th rocket I'd rather use my black box.
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