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    Tear Ring Saga

    Game » consists of 1 releases. Released May 24, 2001

    Tear Ring Saga is a Japanese RPG designed by Shouzou Kaga, creator of the Fire Emblem series.

    Short summary describing this game.

    Tear Ring Saga last edited by Bowl-of-Lentils on 08/09/20 08:05AM View full history


    Tear Ring Saga is a turn-based strategy RPG that was developed by ASCII Entertainment and Tirnanog for the Sony PlayStation. The title was created by many of the people who developed the original Fire Emblem games such as the series' creator, Shouzou Kaga, and character designer, Mayumi Hirota. Enterbrain published Tear Ring Saga in Japan on May 24, 2001 . A sequel called Tear Ring Saga: Berwick Saga was published in 2005 for the PlayStation 2, which was the final entry in the franchise.

    Tear Ring Saga was never officially localized into English but a fan translation patch was released by Ayashii Gamesubs in 2012 that was created through volunteers translating the game's script on a publicly available spreadsheet. Years later a second translation patch was released by Aethin in 2016 that featured a newly translated script and fixed the many technical issues present in Ayashii's release.

    Legal History

    Tear Ring's former name was even used in some television commercials.
    Tear Ring's former name was even used in some television commercials.

    Tear Ring Saga was created by Shouzou Kaga, the creator of the Fire Emblem series, who began the game's development after leaving Nintendo and founding Tirnanog. When Tear Ring Saga was first revealed the game was called "Emblem Saga" and contained many similarities to Fire Emblem. Perhaps in an attempt to avoid legal troubles with Nintendo the game was renamed to "Tear Ring Saga" late in development and the protagonist's hair was changed from blue to brown. However, Nintendo still ended up suing Tirnanog for copyright infringement after Tear Ring's release. Although the case was initially dismissed, the dispute eventually ended in 2006 with Tirnanog being ordered to pay Nintendo 76 million yen due to breaking an unfair competition law. Because of the ruling, Tear Ring Saga was only followed up by one sequel called Berwick Saga in 2005 which was the final commercial video game to be released by Shouzou Kaga.


    The following words are taken verbatim from the game's introduction and are the parts of the script in English:

    Once upon a time in the reign of the Dark Load, there was a warrior in slavery. Leading folks seeking for freedom, the warrior fought against Gerxel, the Evil Dark Load. Furious flame of Evil Deity burned folks into despair. Brave warrior fought with all his might, but was about to be burned in the evil flame. He prayed God for power, glowing power to destroy evil darkness. At that moment, a sacred Goddess following a white dragon extinguished the flame of Evil Deity. The smiling sacred told, "Thou, the brave, the beauty. Thou have this sword to concur Evil, to accomplish my will." Utna was the name of her sacred, being the daughter of Mother earth Miradona, and was a small Goddess of giant dragons. The brave warrior, got the love of her sacred, defeated the Dark Load. The brave became a king, and led his land to an eternal prosperity. The body of the brave is buried in piece, now with his fellow collegues. But, his profound love for the freedom, never perishes from his realm.

    Major Optional Story Events

    Vega vs. Shigen

    In order for this event to happen, Shigen and Vega must be on Holmes' team. After Krisheena is recruited, she confronts Vega about murdering her lover seven years ago. He replies by explaining that it was simply a job and he did not think much of the person he killed. Furious, Krisheena wishes to exact revenge on him, but Vega points out that she is too weak to challenge somebody as strong as him. This in mind, she asks Shigen, the only swordsman as skilled as Vega, to kill Vega for her.

    Should Shigen accept the job, he confronts Vega on the 14th map. The two end up dueling each other, and by watching, Krisheena begins to regret her decision. She manages to convince Holmes to make them stop, as he, being the commander of the army, is the only one capable of doing so. Holmes tells the two to stop fighting and focus on the mission at hand; the relationship between Shigen and Vega strengthens as a result.

    Plum Becomes a Dancer

    To view this event, Plum must be in Runan's army after Holmes and Runan part. On the 10th map, it is possible to send Plum into a nearby bar. There, the bartender offers her a glass of milk. She accepts, and, over a glass of milk, strikes up a conversation with the bartender, explaining that her mother was a dancer. However, she discovers that the milk is poisoned, cannot move, and is sold into slavery. She is not seen again until the 14th map.

    Here, it is possible for either Holmes or Barts (her brother) to see her dancing in a local establishment. Holmes confronts the owner of the building due to her young age; Barts does so because he recognizes Plum as his sister. Either way, she is rescued, and gains the ability to dance as a reward for the affair. This different from most Fire Emblem games, wherein dancers occupy their own class; Plum is merely a priest with the ability to dance, meaning she can do everything she could do as a priest (heal, summon monsters, save the game, etc.).


    In Tear Ring Saga, there are three types of skills:

    Battle Skills

    Battle skills activate during battle, bestowing some type of bonus on the character using the skill. The rate of activation varies from skill to skill.

    Astral DrainDamage dealt to enemy restores HP.
    BurgleLowers hit, evade, and critical rates of nearby units, and gains certain items after killing enemies.
    ChargeCan continue fight 2-5 times, as long as speed is higher than defending unit's.
    ClearanceNegates all skills.
    ContinueCan attack up to five times.
    CounterWhen enemy initiates battle, defending unit can attack first if their speed is higher than the enemy's.
    Dead SlashAttack power doubles and counter attacks are prevented.
    Double StrikeCan attack twice.
    EliteDoubles experience gained from battle
    Guard BreakNegates defense.
    IkariHit, evade, and critical rates have an inverse relation with remaining HP.
    Large ShieldDefense increases by 20 points.
    More and MoreEnvironmental effects negated, and attack power doubles.
    Rising DragonAttack power triples.
    StealSteal one item or weapon from enemy.

    Command Skills

    Command skills can be used at will (albeit in some limited capacity).

    DanceCan dance, allowing an ally to move again. May also grant a stat bonus. (Not linked to class.)
    OpenCan open chests, locked doors, and locked bridges.
    RemoveCan use up any unused movement squares after attacking an enemy. Only applies to mounted units.
    SingRestore allies' HP. May also allow other units to move again.
    SummonAllows the use of summon staves.
    TransformCan disguise self as (almost) any character, gain some of their abilities.
    TransmissionCan move to any square that allows movement. Normal actions can be taken after this ability is used.

    Environmental Skills

    Environmental skills grant greater success in battle depending on where the attacker is situated.

    Anti-monsterIncreases, hit, evade, and critical rates when in combat against a monster.
    CastleIncreases hit, evade, and movement when in a castle.
    CharismaIncreases the hit, evade, and critical rates of all allies within a three-block radius.
    ForestIncreases hit, evade and movement when in a forest.
    FrontierIncreases hit, evade and movement when on the frontier.
    GladiatorIncreases hit and evade rates while in an arena or in multiplayer mode.
    MeadowIncreases hit, evade and movement when in a meadow.
    MountainIncreases hit, evade and movement when on a mountain.
    SeaIncreases hit, evade and movement when in the sea.

    External Links

    1. Official Website
    2. Emblem Saga Interview (Serenes Forest).

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