Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 4 releases. Released Jun 30, 1989
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
While most games feature achievements with gamerscore values in multiples of five, not all games do so.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that have had an Original Soundtrack album released.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The daughter of a monarch or monarchs.
Enemies that appear out of nowhere and force the player into a battle.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Animals that have the ability of speech and in some cases are anthropomorphic.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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