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    The Elder Scrolls IV: Oblivion

    Game » consists of 31 releases. Released Mar 20, 2006

    Travel the continent of Tamriel, defend the land against Oblivion's Daedra hordes, and help fill the empty throne of Cyrodiil in the fourth installment of the Elder Scrolls series.

    My Mage build, needs a few tweaks I think.

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    ravensword

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    #1  Edited By ravensword

    So, I finaly decided on a Mage build. Pretty much its the precontructed Mage build they give you, but I took out Conjuration for Blade. Now, im thinking about tweaking things. I want Alteration, Mysticism, Destruction, Illusion, and Restoration, but im not sure about Alchemy and Blade. I mean, if I have restoration, what use is Alchemy if i can jsut use spells to heal? Also, Im not srue how much itll be worth just for Magicka replenish spells, because wont my willpower be high enough to where ill get magic back fast? Also, im not sure about Blade because im not sure if itll be counterintuitive to my leveling since When I level Blade, itll go towards streangth, not Will or intel. However, more streangth means more health. And im nor sure about conjuration altogether. NPCs always get in my way in games like this, and they seem to die alot, so im not srue how much its worth it. I guess I can go Blade, Conjuration, Mysticism, destruction, illusion, alteration, and restoration. that way I can level blade and use conjuration spells like bound dagger and stuff like that. Also, I dont know if I want  Light Armor skill because I want to go pure spell with robes and all that. What do you guys think?
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    Linkin10362

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    #2  Edited By Linkin10362

    Looking good, I also don't think you should go with the Light Armor skill if you want to be fully Mage, use up them robes!

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    Make_Me_Mad

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    #3  Edited By Make_Me_Mad

    If you can make it to the Mage Academy in the Imperial City, you can always just forget about armor altogether and throw some shield enchantments on a normal set of clothing.  Even just using petty or lesser souls you'll end up with a pretty decent armor rating, and it won't make your spells less effective like wearing armor would.

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    Green_Incarnate

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    #4  Edited By Green_Incarnate

    Strength doesn't increase your health, endurance does. Strength increases your melee damage, and effects how much you can carry. You shouldn't worry too much about having mage specific skills as your major skills. Honestly you can build a character that is competent at everything. Your minor skills can become an important factor in balancing out your character, so having a few minor mage skills can be beneficial. You can increase them all to maximum in the end, minor or major. You really should only have one major skill for each attribute (Strength, Endurance, Intelligence, Willpower, Agility, Acrobatics), but you can play however you like. If you want to stick to mage specific skills, try to mix it up. Have a few that increase intelligence and a few that increase willpower. And, conjuration is a good skill not just for combat (Capturing souls). It also is the easiest way to gather Intelligence attribute points.

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    ravensword

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    #5  Edited By ravensword
    @Make_Me_Mad:

    Ok, so ill ditch the armor Idea, but im not sure what the build should be then. Like I said, Im not sure of Alchemys usefulness if I have restoration. Also, im not sure if I should have blade as a main skill if im going to be lobbing spells around. And also, Im not sure about conjuration because of the reasons I gave. So, I have three possible builds:  
     
    1.  Blade,alchemy,restoration,mysticism,alteration,illusion,destruction   
    2. Conjuration ,alchemy,restoration,mysticism,alteration,illusion,destruction  (in other words the default Mage class)
    3. Blade,Conjuration,restoration,mysticism,alteration,illusion,destruction      
    4. Any other combination of those.  
     
    What do you think?
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    Soap

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    #6  Edited By Soap

    If I read this thread any more I might have to actually bust out my old copy of this game and play it again... damn you guys! lol

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    FluxWaveZ

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    #7  Edited By FluxWaveZ

    Alchemy's actual functionality is limited if you have a high Restoration skill, but I'd recommend it because you don't have unlimited Magicka and you could use a good potion in tight spots.  Also, it's an easy skill to level up if you're willing to constantly carry the necessary tools on your person and often scrounge around for ingredients.  When you have a high level Alchemy ability, you'll be rich because you'll be able to make awesome potions with common ingredients and sell them at a high price.

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    Atlas

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    #8  Edited By Atlas

    How could you not want Alchemy? It's the best skill in the whole damn game - a perfect jack-of-all-trades skill. Just get into the forest and get foraging. And if you're making a Mage character, I suggest collecting ingredients in the West Weald (between Skingrad and Kvatch), where TONS of Flax plants grow, and Flax seeds has the following four properties: Restore Magicka, Shield, Feather, Damage Health. Pick enough Flax Seeds, find ingredients to mix with them, and all of a sudden magic regeneration, damage protection and encumberance are no longer concerns, and Damage Health is always useful, right?

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    ravensword

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    #9  Edited By ravensword
    @FluxWaveZ:

    Ok, so if I had Alchemy,Restoration,Alteration,Mysticism,Destruction,and Illusion, which should be my 7th main skill?: Conjuration or Blade?
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    FluxWaveZ

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    #10  Edited By FluxWaveZ
    @Atlas: I never even paid attention to the effects of the potions I was creating most of the time.  I just made as many as possible so I could sell them at get some cash.  I aimed to make specific potions rarely. 
     
    But, at a high level, Alchemy is better for Magicka/Health/Stamina restoration than the Restoration skill because it's passive, its effects are much better and you don't have to waste Magicka or time casting a spell.
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    ravensword

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    #11  Edited By ravensword

    Also, is there a fast, easy way to level Destruction? Seems like its a hard one to level. I mean, besides paying for Training. Should I jsut constantly summon creatures with conjuration and just start blasting them to level it up?
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    ravensword

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    #12  Edited By ravensword
    @FluxWaveZ:

    But Restoration is still a good main skill right?
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    bravetoaster

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    #13  Edited By bravetoaster
    @Soap said:
    " If I read this thread any more I might have to actually bust out my old copy of this game and play it again... damn you guys! lol "
    I was thinking the same thing.
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    FluxWaveZ

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    #14  Edited By FluxWaveZ
    @Raven_Sword said:
    " @FluxWaveZ: Ok, so if I had Alchemy,Restoration,Alteration,Mysticism,Destruction,and Illusion, which should be my 7th main skill?: Conjuration or Blade? "
    I'd say Conjuration.  If you're not used to not fighting up close and with a sword, perhaps you would have more fun with Blade, but because you're a mage build you won't have much defense or stamina anyways so you'd really be using melee attacks as a last resort.  Conjuration would be able to bring strong allies in battle whenever you wanted and focus the attention away from your feeble mage self.  It would also augment the experience points for Intelligence, a very important attribute for mages instead of strength, a useless one.
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    meismike

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    #15  Edited By meismike

    I would say no to alchemy.  If you want a pure mage you will have low strength and thus wont be able to carry a lot of mushrooms and pumpkins, unless you want to be constantly casting feather on yourself. All your potion needs will be met by the shit you find in the world.

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    FluxWaveZ

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    #16  Edited By FluxWaveZ
    @meismike said:
    " I would say no to alchemy.  If you want a pure mage you will have low strength and thus wont be able to carry a lot of mushrooms and pumpkins, unless you want to be constantly casting feather on yourself. All your potion needs will be met by the shit you find in the world. "
    That's kind of incorrect.  True, you have very low strength as a mage, but you're not carrying crap except for potions, alchemy tools and a staff.  You don't carry armor, weapons, shields or any of those heavy stuff.  I played as a straight up mage with all of the relative skills and attributes and it was never a problem for me to be carrying the alchemical tools.
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    Spoonman671

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    #17  Edited By Spoonman671

    I love how nerdy this thread is.  It makes me want to play some more Elder Scrolls.

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    Atlas

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    #18  Edited By Atlas

    Actually, I've been thinking more about this, and here's the important question: do you want to min-max the game or do you want to actually have a more natural experience? If you want to build the most brutal character who can handle any Daedra lord, then my best advice is pick skills that level up slowly by nature - Restoration levels up very slowly, but if you are a Mage specialist and choose it as a Major it goes up MUCH faster.
     
    You can break all skills down into three categories: Fast, Normal and Slow increasing.
     
    Fast increasing skills include Alchemy, Armorer, Illusion, Alteration, Conjuration, Mysticism and Blade
    Normal increasing skills include Destruction, Marksman, both armour skills, Sneak, Blunt and Security
    Slow increasing skills include Restoration, Acrobatics, Mercantile, Athletics, Hand-to-hand, Speechcraft and Block
     
    The balance here is that if you choose too many skills that increase slowly, or dud skills, you will become completely gimped and levelling up will be a real pain. But if you level up too quickly then later game opponents will be brutally tough because you need to be increasing all your skills to earn enough attribute points to level up your character properly. If you go Alc/Res/Alt/Mys/Des/Ill, you have a lot of fast increasing skills there. The other thing is that you have all three Willpower related skills in that build - don't get me wrong, Willpower is great for a mage build, but that by itself is never enough. I'd recommend swapping Alchemy for Conjuration and Alteration for Blade, because then you'll have much more firepower and you can still level up Alchemy quickly - it's probably the best support skill in the whole game. And for a seventh skill...I'd recommend having a skill tied to the Endurance skill, because higher Endurance gives you more health and more health is always useful. If you're not planning on wearing Heavy Armor, you can still use Armorer to repair your weapons, and if you're wearing Light Armor you can also repair that. Block is only useful if your combat strategy is to stand your ground and hit them with swords and spells. If you want to move around a lot, you could even go for an Agility or Speed related skill like Light Armor, Athletics (great for managing fatigue levels) or Sneak.
     
    The most important thing to remember about Oblivion's levelling system is that this is not Dragon Age. You try and make a one-dimensional super focused character, you will die. A good Oblivion character needs to be able to do everything - focus on your main skills while continuing to develop your support skills. Some skills aren't good for support skills - if you're using Blade as your main combat weapon, there's not much point in focusing on Blunt as well. Also if you've got distance Destruction skills or instead to stand up close with Block, you probably don't need to bother with Marksman, and if you're super pumped up with Illusion power, Mercantile and Speechcraft become pretty much obsolete.
     
    God, I have played WAAAY too much Oblivion. This game is just like a science to me. I did NO research to write this post; everything written is from the top of my head.
     
    If you want to actually have pure role-playing fun, then completely ignore me and go nuts - but just don't touch the difficulty settings.

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    Atlas

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    #19  Edited By Atlas
    @meismike:  Mix Flax Seeds (found in West Weald) with Sacred Lotus Seeds (found in pools and lakes - copious amounts founds in pools by the gates in the Imperial City) to make a Feather potion. Done.
     
    You need to be Journeyman Alchemist to use this combo, but you can get to Journeyman really quickly if you focus on it. In the mean time Venison and Sweetcakes also provide Feather.
     
    I played a LOT of Oblivion. Ask me anything.
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    FluxWaveZ

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    #20  Edited By FluxWaveZ
    @Atlas: Dude wants a Mage build, not a Spellsword build.  You're talking too much about the common offensive and defensive skills.  I played as a complete magic user—using only magic throughout the whole game—and it wasn't difficult except for in the beginning.  Using magic as your only offense and defense gets really fun and easy and I never thought that I needed a sword or armor. 
     
    Magic does anything you would want.  Having a high Illusion skill basically broke the game for me because I would just cast 100% Camo and run around without anyone seeing me.  Having Restoration gives you all the endurance, health, speed, agility you would want.  Destruction blasts fools.  You do not need a sword and a shield to make things easier, because they won't as a mage.
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    Atlas

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    #21  Edited By Atlas
    @FluxWaveZ:  And what happens when you run out of Magic in the middle of fighting multiple enemies? The advantage of having multiple attack strategies is key to surviving what the game throws at you. Because casting spells doesn't cost fatigue, you can hack and slash at fools while your magic regenerates and then fling some spells when your fatigue runs low - unless of course you're playing with the Atronach birthsign, in which case, if you're playing it right you will NEVER run out of magicka.
     
    But you're right, if you want to specialise you can and it can work well, but I found not only does that make the early parts of the game challenging, it also means that you will eventually either plateau and suddenly find yourself at a loss or you, like with the Chameleon effect, just break the game. I found that a lot of the magic skills are invaluable, but require a lot of work to develop. Conjuration is an amazing ability at the higher levels, but at early levels when you're using half your magic just to spawn a Scamp for ten seconds it's pretty much useless. Restoration is also pretty useless; all the buffs are pretty minor and the skill levels up really slowly. And Mysticism is completely useless for about the first 20 hours of the game, unless you're super focused on capturing souls and absorbing stuff. Skills like Blade, the amor skills, armorer, block and alchemy are useful from the start and never stop being useful.
     
    If you've got your heart set on playing a mage, my advice is choose a High Elf with the Atronach birthsign. You won't regenerate magicka, which is annoying, but you will have a stupid amount of magic right from the start. The Willpower attribute is made pretty much made redundant, so instead focus on Alchemy, Conjuration (be constantly conjuring allies to get the skill up) and Illusion with Destruction as a useful aid in combat. Then you have four skills slots free to mix up your character - Light Armor to keep you safe, Blade to keep your enemies dead, Sneak to keep you hidden and then the seventh slot if completely up to you.
     
    But of course that's the great thing about Oblivion; two people can have vastly different playing styles and vastly different experiences.
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    FluxWaveZ

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    #22  Edited By FluxWaveZ
    @Atlas: You don't run out of magic in the middle of fighting multiple enemies because of potions and Restoration.  Alchemy makes Magicka potions easy and those are what you'll use if you're in a tight spot in combat.  Restoration is far from useless because, at high levels, you can boost any aspect of your character.  A spell I created with a 100 Restoration skill made my Willpower go from 100 to 200 and the same for Intelligence and skills such as Destruction were also boosted to make them much more useful. 
     
    At early levels, conjuration as a whole is not very useful because the monsters you can summon are weak, but they still serve to distract enemies from yourself, which is very useful.  But it gets rewarding in the end, like all of these skills, when you can summon real strong enemies to help you. 

    I'm very much against the Atronarch birthsign as I don't think that's a good one for mages at all.  The Magicka recharge is vital to how mages work and that small boost that you get from that birthsign becomes insignificant once you're a high enough level and you can boost it yourself with Restoration.
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    Atlas

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    #23  Edited By Atlas
    @FluxWaveZ: Ok here's the big difference between the way we play. I have made a ton of Oblivion characters, and have NEVER had a character be a Master of Resoration; the highest I've gotten is Expert after like 140 hours of gameplay. And besides I'm not saying Restoration is useless, I'm saying that because it increases so slowly it's not much useful early in the game. It takes about 20 hours to get to Master rank in Alchemy about about 100 hours to get to Restoration mastery, at least in my experience.
     
    The thing about Atronach is that you can actually regenerate magicka through potions as well as absorbing half of all spells that hit you, but because you don't need to worry about developing Willpower (unless you're interested in regenerating fatigue), you can focus on Intelligence to increase your magicka further, as well as boosting your other stats. The thing to remember is that every stat that you raise naturally means one less spell you need to constantly cast on yourself to keep yourself strong. I found that enemies never focus on conjured beasts as much as they focus on the PC. But yes, high level Conjuration is murderous.
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    ravensword

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    #24  Edited By ravensword

    Ok, heres another question. Should I be kinda gaming the game by just standing there and using Alteration and Conjuration and Illusion and Mysticism spells over and over again to level them without even fighting people as opposed to progressing naturaly through the game? Or should I only use the spells when I need to so they level slower? Because there was times where all did was use Starlight over and over again to level my Illusion high, then went on to Protect to level my Alteration and used that spell over and over again adn so on and so forth withotu even fighting anyone. I just did them repeatedly till they hit like 50 or something or more, depending which leveled fasfter. If anything, is there a way that I can use this tactic to atleast get Illusion, Mysticism, and Alkteration up to a acceptable leve before doing anything? and if so, what level should those things be at before I start doing any kind of combat? because what I usualy do when I come out of the sewers in teh very beginning is just head straight to the arena to either level my Armor stuff easily by lowering the dificulty to like 0 and have them hit me over and over again or go their so I can get the quick money from it. Also, should I be trying to keep my Willpower.Intellegence,and Personlity levels the same, or should one be more then the other? Or should they be like dead even? about how much endurance and health would you recommend I need for the whole game so I can have a acceptable amount for my gaming? Because if I have like 300 magicka, but 70 health, isnt that kinda bad?
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    VisariLoyalist

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    #25  Edited By VisariLoyalist

    be an assassin, much better, creep around one hit dudes with poison arrows, steal peoples shit, kill, kill, kill. Oh god, I need to play more oblivion. DAMN YOU!!!!

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    ravensword

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    #26  Edited By ravensword
    @VisariLoyalist:

    Ive played Assassin to death. Wanna try something radicaly different.
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    Green_Incarnate

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    #27  Edited By Green_Incarnate
    @Raven_Sword:  You definitely shouldn't be spamming skills unless you know what you're doing. Doing that can underpower your character, since you're increasing your skills without getting enough attribute points per level.
     
    Basically every time you increase a skill that contributes partly toward your attribute points when you level up. The maximum amount of points you can get toward one attribute is 5 pts per level. It only takes 10 increases of a skill set to get those 5 points per level. If you focus too much on one type of skill set, you might be increasing that skill set unnecessarily.  Doing that can weaken your character in the attributes you did not focus on, and waste the amount times you can increase the skill set for the attribute you did focus on. 
     
    If you want to go super hardcore, you should read up on what skills are associated with each attribute. Each attribute basically has three skills associated with it; they form a set.  For example Conjuration, Mysticism, and Alchemy are associated with intelligence. If you increase Conjuration 10 times, at your next level you will be able to put the full  5 points into intelligence. But that's not all. Alchemy and Mysticism are also associated with Intelligence. Conjuration, Alchemy, and Mysticism form a skill set. This means that you only need to spend your time increasing those skills 10 times between the three of them. Say Conjuration 5 times, Alchemy 2 times, and Mysticism 3 times (5+2+3 = 10). That's it. Between those three skills only increase them 10 times per level. No more. No less, and you get the maximum 5 points for intelligence. 
     
    Now, once you've mastered that idea you repeat it with two other attributes. You're able to increase three attributes per level. The above focused only on Intelligence. Since you're leaning toward a mage build, you can try for Intelligence, Willpower, and Endurance (maybe agility or speed). 
     
    I should also mention that during this process you should also be aware of your major skills. The ones you chose in the beginning. Between your major skills, if you level them up 10 times, you increase your level. You might not want to increase your level if you haven't increased the skill sets you planned out for this level properly. So while you plan out which attributes you want to increase for a particular level, you have to make sure that between those skill sets associated with those attributes that 10 of those increases are of a major skill. Doing it that way will insure that you haven't wasted any skill increases, and that you receive the full attribute points for that level.
     
    I only suggest doing the above if you're going super hardcore, but knowing it exists can help you know when to spam skills and when not too. Oblivion is forgiving, and getting the full 5pts for each attribute per level is unnecessary. Playing casually and leveling up skills within reason is perfectly fine for this game.
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    ravensword

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    #28  Edited By ravensword
    @Green_Incarnate:

    So I should just use whatever I need to use at that time adn level like that? I really dont wanna get all hardcore about it, I just wanna be able to survive.
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    Green_Incarnate

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    #29  Edited By Green_Incarnate

    Yes, playing naturally should be fine. You said it yourself earlier, when you tried to spam you ended up with 300 makica and 70 health. That's not ideal. You see the enemies also become stronger when you level up, and spamming skills (ESPECIALLY MAJOR SKILLS DON'T DO) will throw your character out of wack with the enemies that leveled up with you. I guess spamming minor skills is alright, but you still shouldn't do it too much.

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    grilledcheez

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    #30  Edited By grilledcheez

    You're not a mage if you don't have 99 conjuration

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    Green_Incarnate

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    #31  Edited By Green_Incarnate

    Why not 100? But yeah, besides illusion and destruction, conjuration is my favorite mage skill. You can summon a monster and capture its soul whenever necessary. The Storm Atronach is amazing in battle too. And for earlier levels I liked using Clannfears. They're fast and relentless.

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    Atlas

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    #32  Edited By Atlas

    One more piece of advice; have a much money as possible - loot dungeons, do quests and utilise the financial benefits of Alchemy - and make a note of where all the skill trainers are. It's the best way to level up in a balanced way. If you're focused on certain skills but don't want to just camp-and-spam as I call it then a trainer can really help you out; providing you have the coin, five skill increases per level can really make the difference between a capable mage and a totally unstoppable badass. And as I said before, if you're using the Trainers route, make sure to train up skills that don't progress very quickly by themselves e.g. NEVER use a skill trainer for Alchemy, but Resoration and Destruction levelling is very useful.
     
    And since you said that you wanted a wildly different experience, I would like to reiterate that an Atronach birthsign is a great way to experience something new in the game; not regenerating magicka makes a HUGE difference, but there are ways that you can use it to an incredible advantage. Find enchanted armor that gives +50% to spell absorption and all of a sudden you are not only completely invulnerable to magic but every spell cast on you regenerates your magicka. It's a ton of fun.
     
    My problem with Oblivion is that I've played it too much and am now SUPER hardcore about levelling, which actually if you obsess over it can stop you enjoying the game. There is a balance to strike, levelling sensibly without obsessing over it. Don't camp-and-spam if you can avoid it, because it will become soul destroying.

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