i am opposed to it.
The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation 4
- Xbox One
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- Xbox Series X|S
The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
So, are people still opposed to a multiplayer Elder Scrolls?
I am opposed to it for the fact I want them spending 100% of their man power on making the best RPG I have ever played.
@Matfei90:
Good sir, did you read the rest of the post? The game gets lonely but it does not stop being fun. The aforementioned co op mode would not diminish the game. No, if done correctly it would lengthen the game and if Bethesda's smart, they will make it in such a way that it will not disturb your single player experience. Call me crazy but I'm pretty sure the next Fallout is going to have some form of multiplayer. And depending on how people react to that then they'll apply it to the next Elder Scrolls.
I'm not opposed to it. Overall I just don't care about multiplayer stuff. I do care when good single player games could have been better if time was wasted duct taping a multiplayer mode to a game.
I have thought for a long time that if the game featured two-player co-op that made some sense within the confines of the story that was fully-featured and good it would probably be the way I would like to play the game most.
I am opened minded enough to see that a coop experience in elder scrolls would be awesome, so I would love that. It might not be the best RPG to have coop in, more squad based RPGs would mesh with coop way better (mass effect, dragon age).
RPGs need to have deep coop, it's 2011 yo.
The next Fallout was supposed to be an MMO developed by Interplay. We haven't heard anything of Beth's Fallout 4 yet.@Matfei90:
Good sir, did you read the rest of the post? The game gets lonely but it does not stop being fun. The aforementioned co op mode would not diminish the game. No, if done correctly it would lengthen the game and if Bethesda's smart, they will make it in such a way that it will not disturb your single player experience. Call me crazy but I'm pretty sure the next Fallout is going to have some form of multiplayer. And depending on how people react to that then they'll apply it to the next Elder Scrolls.
Additionally, adding co-op isn't easy. Any kind of multiplayer adds another layer of code development, testing, and most likely more on top of developing what already exists in scope, so if we're talking about pure resources going into the traditional solo experience (which I was), then yes, adding any form of multiplayer/co-op would cut into that.
I'm not aware of any first-party Beth Studios game with a multiplayer component. People already complain about the bugginess of their stock SP experiences, so their first foray into MP would probably be lacklustre for the people who want it.
You can whine about "loners"/non-extroverts having one single game that's not polluted with tea-bagging all you want, but ask yourself what you're really saying when you make the argument that "more people" like multi-player and therefore, this game and every other ought to be centered around socialisation. Because it reads a lot like "I'm so reliant on other people that I can't fathom such a thing as an activity that is performed by just myself. so; I'm going to go on a crusade to change every game into a multi-player game instead of just playing a game that's already multiplayer (such as EVERY other game besides TES/FO), because I think fewer people like single-player games and I have to have things MY way".
Yeah. While we're at it, let's make all books multi-player. It's the next logical step after destroying TES.
Oh, that's right, you can also be as in denial you want about the fact that an optional multiplayer mode would ruin the game for those wanting to play single-player, but it's true:
The effect with a co-op mode is immediately noticeable. The game world and quests all have to accept the possible existence of two or more players. Everything changes. Right now it's a game where you pick flowers and read books. Can you see that in multiplayer?
The effect with an "arena" mode of some sort is more subtle, but even more devastating. Now there would be tons of players all building the same exact limited set of character styles and playing the game with competition in mind, rather than questing, exploring and immersion. You can delude yourself in to saying "well, the solo player can still play in the way he sees fit" but you've just changed the entire fan-base. Therefore, the next installment in the series will make even more accommodations for the new, dull type of player that's been created by merely adding the option. It would be more of a game about maximising your character for competition, and the only thing that sounds worse than that is having my eyes burned out with a red-hot poker and then having ghost-pepper sauce poured in the sockets. No, wait, making TES about DPS is worse.
Now, you can get around that to an extent by making the Arena mode not use the characters you've created for single-player mode -- either randomly generate characters in a level group or a list of presets like most shooter games. However, I don't think that many of the extroverted Fascists that are clamoring for Multiplayer would be satisfied with that, anyway.
It's been said before by many others, but some people haven't gotten it: You don't need to put multiplayer in Every. Single. Last. Game. GO AWAY
Don't want it, don't need it. Wrong experience for what TES games deliver. I would love a fantasy borderlands, but that would be a seperate thing.
I am opposed to it for the fact I want them spending 100% of their man power on making the best RPG I have ever played.This here is my argument for every game out there with a tacked on, flavor of the week, multiplayer. Whenever I play a game with an MP that is an after thought I wonder what was skipped in the single player so that they could make the MP happen.
I've never played a coop game that personally led to an immersive experience. As soon as you introduce another person into a world full of NPCs, that in Bethesda's usual case are not even convincing on their own, the glass shatters for me. Despite the Elder Scrolls' history of robot NPCs it's still a better experience to be surrounded by them than having another person sticking out like a sore thumb as the two of you walk around the world like you're visiting a wax museum.
Does only one person take the quest? Only one person becomes the head of the Mages Guild? Skyrim has 60000 lines of recorded dialogue, do they need to pick through them and record twice where the number of players being addressed is spoken? And Mods, another huge part of the game, are a headache to manage for one person, but two people with exactly modified games would be worse.
There was a coop mod for Morrowind, albeit a very primitive one, and the person I played with immediately started stealing every piece of clutter that wasn't nailed down to sell off. I would imagine an MMO being a world of barren houses with dead NPCs everywhere. As soon as you change those mechanics to fix it, which I think Bethesda would be capable of doing with a lot of time, it's not Elder Scrolls.
To everyone who says 'coop would be sweet' I'm not arguing against that, but you need to consider the logistics of it. If people keep clamoring for it as they've done in the past, and continue to do so as TES gets more popular, Todd Howard might change his mind on the matter and we'll have a gimped unimmerisve coop game in 15 years.
@Storms: And I think Skyrim's NPCs will be an even bigger step that Fallout 3. The quality of the NPCs is really amazing for the volume, I just hope they steer away from methods like letting Radiant AI handle conversations between NPCs which breaks the illusion when they say disjointed things to each other. It probably won't be disappointing this time since they really touted the AI before Oblivion's release, but since they're being quiet about it this time, they must have spent the time to really flesh out the system and make it believable.
I want a game like something from the Elder Scrolls Series that is Open World, but playable with 3-5 friends. I would pay bank for a game like that where my friends and I could just wander around a game world even if we were doing different stuff. Why does every social game have to be so many people?
I love the elder scrolls just as a single player game, and wouldn't be upset if they said it would never have multiplayer/co-op.
That being said, I would still love a co-op world. No story, maybe certain single player side quests that are just combat brought in...but otherwise no. Just have the open world, cities, shops, etc. and let two or three people explore (Random bandits, looting caves and ruins would be all the fun I need)
I completely understand people disagreeing with co-op with a story and/or quests, but personally I love just exploring the caves and dungeons, and won't touch quests for a long time. Really, I don't see anything that bad to stop co-op like that...
The stats and all that would still be there, but you'd start off with more points and could design a character already at mid levels...just because you don't have the quests to help levelling.
It would leave room for some role playing, and on a massive scale could even be just pure role play, having people play the smith, innkeep etc. but that's a long shot. I play on a minecraft RP server and I always wonder about other games it could work with, sorry :P
That aside, I still think just the world could work.
EDIT: As Irvandus said, importing your character could work too, I guess.
I would love to see some separate raid dungeon style mode where you import your character but other than that meh I don't think it would work well any other way.
Personally I'd be afraid my friends might decided to murder an entire town in my game while I was somewhere else in the world. If you could disable killing non-hostile NPCs then sure, or just if it was a fresh world or something.
Anyway, I'm not opposed to the idea of multiplayer but I don't feel like it's missing either
Or let's stop taking games that did not start out as MP and forcing them to change into something they were not. I would have rather have had Warcraft 4, 5, 6, 7, 8 than WoW. But seeing as WoW has seen to killing off everything there's almost no going back. TES is not a MP and should never EVER become one.
It seems like you disagree just because it's a trend in the gaming industry nowadays...
It's not like everybody wants the single player experience in multiplayer, just the map/world and people to kill whilst you explore. It wouldn't effect singe player at all.
If somebody said let's make it multiplayer only, I'd understand, but it's silly writing it off just like that.
@bioblood22: It seems like you disagree just because it's a trend in the gaming industry nowadays...
It's not like everybody wants the single player experience in multiplayer, just the map/world and people to kill whilst you explore.
It wouldn't effect singe player at all.
If somebody said let's make it multiplayer only, I'd understand, but it's silly writing it off just like that.1. The opposite is true. People want it in TES just because it's in every other game.
2. I don't necessarily know what you're saying.
3. It's been explained ad nauseum how it would affect single player. Read back over other entries in this short thread. Invalidating the entire modding aspect of the series is the most immediate and obvious way it affects the single player. They're still holding out hope for bringing modding to the consoles.
4. Todd Howard doesn't want multi-player.
"I like this kind of game better," he said. "You know, it's what most of us are into. I'm not really an MMO guy. I respect them, I look at them, but I don't play them. It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me."The audience we have for our kind of thing is big enough that we don't have to tone it down. We can just do our thing, and it's kind of grown with each game. So there was no pressure from anybody above me to say 'Hey, you need to change this.'"
Some games need multiplayer, some don't.
Although a small party (like you and one or two other people) co-op would be quite fun as long as Bethesda could make it work...
I'm not opposed to it but I just don't see how it can't use a pay to play or free to play format. Multiplayer in the single player universe would take a lot of time and money and wouldn't really be worth the effort unless Bethesda could make some money on it beyond the original price of the game. I personally wouldn't want to play an Elder Scrolls game like that because I don't come to those games for that experience.
I just think it's stupid that people want to take every single great game franchise and add multiplayer to them. Just because COD, Battlefield and others work with multiplayer doesn't mean every game that is loved should be changed.
I'm not disagreeing for the sake of disagreeing I love TES as they are and have been and to see them go down the "OH MY GOD I HAVE TO PLAY THIS ONLINE WITH SOMEONE!" just isn't what TES is about. It's about a personal experience in living a life in a game world, not running around wile some 13 year old named "donkeydick13" typing or yelling "OMG OMG I just shanked that dude!
Not trying to be a dick, sorry if that came off as dick-ish
No, it would just feel completely wrong. TES is the video game equivalent of reading a novel. That's not a group activity. Trying to make it a group activity would take us back to first grade, where we sit around taking turns reading out loud and the one guy stutters something fierce.Definitely not opposed to this. I'm of the opinion that any game, no matter what it is, is always more fun when played with a friend. If they added drop in/drop out coop to this, it would be even more fantastic.
And to just keep driving this point home until someone who's all "WWHEEE, MULTIPLAYER" acknowledges it, you can't have free-form modding and on-line multiplayer in the same game. People made a mod for Morrowind that allowed multi-player and it just didn't work if you had mods installed.
And since I know that it's only a short matter of time before someone ignores every other post in this thread and proceeds to say "yeah, I don't see anything wrong with it. wouldn't affect single player", I'll close out now and stop repeating myself. Todd Howard (for all intents and purposes the creator of Skyrim) doesn't put multiplayer in the series because it's not the right kind of game and designing a world to be compatible with multiplayer changes everything -- you can't have "go anywhere, do anything" and let other people in at the same time (you'd have to get rid of picking up items and killable NPCs for one thing).
The only possible online i would care for elder scrolls is maybe online arena play. but even then the players would have to use preset, balanced classes / "loadouts" if you will.
besides that no way. and i wouldnt want them to add the multiplayer aspect if it detracted from the singleplayer, which it most definitely would
The only possible online i would care for elder scrolls is maybe online arena play. but even then the players would have to use preset, balanced classes / "loadouts" if you will.Exactly. Modded weapons and armor, modded races like "moogle" and just the damn --> ~ <-- key necessitate this.
And do those who slaver for multi-player really want to be stuck using pre-set loadouts?
Haha, no problem. + I totally understand it might attract the wrong people...I should stress I would love for TES to continue as a single player game, and I'd keep playing, but writing it off altogether wouldn't exactly make me any happier.
@Storms:
I don't particularly want it, I just think it could work. :)
And I'm trying to say I'd just like open world GTA like gameplay (With levelling) with a few friends...Like borderlands maybe? Not some MMO or loads of randomers running round, not like Fable were they come into your world. :)
About the modding, I just wouldn't know so you're probably right :/ I figured you could have server mods or people could disable them personally and play vanilla Skyrim on PC...(On Oblivion I just check them on and off?)
Maybe I don't understand what you said, haha, sorry. :(
Edit: Just read through your other posts, seems you're pretty offended :P I don't know much about mods (Barely enough to install my own :/) So I didn't know, sorry.
Oh God, i want to be a jerk so much right now...must...hold in...the asshole part of my personality...must....
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