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    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    VATS

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    ExplodingTuba

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    #1  Edited By ExplodingTuba

    Vats in The Elder Scrolls V: Skyrim... Yes or No?

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    toowalrus

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    #2  Edited By toowalrus

    ...no? 

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    JJWeatherman

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    #3  Edited By JJWeatherman

    Negative.


    At least I hope not.
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    sameeeeam

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    #4  Edited By sameeeeam

    No.

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    natetodamax

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    #5  Edited By natetodamax

    No

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    RWL_MU_OSU

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    #6  Edited By RWL_MU_OSU

    No no no.  It's only a crutch for imprecise shooting.  Even though TES combat is a weakness, I hope it stays VATSless.


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    The_Laughing_Man

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    #7  Edited By The_Laughing_Man
    @BenKweller57 said:
    " Vats in The Elder Scrolls V: Skyrim... Yes or No? "
    Ahahaha...no...Im sorry but thats just a stupid suggestion. 
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    butano

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    #8  Edited By butano

    Pretty sure there'll be a VATS mod sooner or later....

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    Spoonman671

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    #9  Edited By Spoonman671

    I'd rather not.

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    AlexW00d

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    #10  Edited By AlexW00d

    This is a pretty stupid idea.

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    DoctorTran

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    #11  Edited By DoctorTran

    Yes.

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    A Likely Story

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    #12  Edited By A Likely Story

    No. Never.

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    yoshimitz707

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    #13  Edited By yoshimitz707

    NO

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    deactivated-5b531a34b946c

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    From the Giant Bomb Article

    There are a lot of new aspects to the combat too. One of them is the shout, which is similar to a magic spell but works on a cooldown timer instead of mana. Regardless of which of the 10 races you pick, the story considers your character a "dragonborne," meaning you, uh, have the spirit of a dragon in you or something. What that means in practical terms is that you can read the ancient, forgotten language of the dragons, and you'll discover dragon words of power in various places throughout the game. You can put specific words together to form really powerful magical effects like a massive force push or a brief time slowdown, and you'll be able to stack subsequent related words together into more powerful shouts.

    I think that's all the VATS we would need in an Elder Scrolls game. 

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    beforet

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    #15  Edited By beforet

    How would that even work?

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    Matfei90

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    #16  Edited By Matfei90

    No. And I know Beth will be smart enough not to shoehorn it in.

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    ryanwho

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    #17  Edited By ryanwho

    IT really has no place in TES unless you want to shoehorn in magic guns or do the harry potter thing and treat bolts of magic like bullets. Really, it would only make sense for an assassin class. I wouldn't mind the assassin class, specifically, having something similar to VATS. But I'd want it to be a trait that you level up, not something everyone's just given.

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    MattyFTM

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    #18  Edited By MattyFTM  Moderator

    I'd like to see it. Obviously it wouldn't be called VATS, but one of the things that I disliked about Oblivion was the combat. Adding in a more strategic element like VATS could really improve it. It could be explained in the fiction as some type of magic, or it could just be a gamey thing like pausing Bioware RPG's to queue up attacks.


    Either way, I'm not expecting it to happen, but it could be cool if they did.
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    ProfessorEss

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    #19  Edited By ProfessorEss
    @Beforet said:

    " How would that even work? "

    I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
       

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    ryanwho

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    #20  Edited By ryanwho
    @ProfessorEss said:
    " @Beforet said:

    " How would that even work? "

    I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
       

    "
    He means how would it work in a universe where 90% of the weapons are close range melee.
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    Aishan

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    #21  Edited By Aishan
    @ryanwho said:
    " @ProfessorEss said:
    " @Beforet said:

    " How would that even work? "

    I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
       

    "
    He means how would it work in a universe where 90% of the weapons are close range melee. "
    And VATS with melee weapons was super-dodgy. No specifically aimed shots, no special attacks until New Vegas and your character would teleport around all the bloody time while using it.
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    Bollard

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    #22  Edited By Bollard

    LETS PAUSE THE GAME TO AIM WITH MY SWORD


    ...

    Wait that's a stupid idea. 
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    ProfessorEss

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    #23  Edited By ProfessorEss
    @ryanwho said:
    He means how would it work in a universe where 90% of the weapons are close range melee. "
    The same way melee weapons work in VATS?
    I'll admit melee combat in VATS isn't exactly the greatest, but neither is the Elder Scrolls "wave yer shit around" means of combat.

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    MattyFTM

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    #24  Edited By MattyFTM  Moderator
    @ryanwho said:

    " @ProfessorEss said:

    " @Beforet said:

    " How would that even work? "

    I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
       

    "
    He means how would it work in a universe where 90% of the weapons are close range melee. "
    Melee weapons worked fine with VATS in Fallout 3. It could use some refinement, but with some tweaks and changes it would work perfectly in Skyrim.
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    McGhee

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    #25  Edited By McGhee

    I can remember going back to Oblivion after Fallout 3, and I kept trying to hit the button on reflex and go into VATS. I kept thinking, "fuck, I want VATS". 


    I think there could be some cool stuff with a VATS like system in Elder Scrolls, but it would have to be changed to fit the setting and gameplay.
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    ryanwho

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    #26  Edited By ryanwho
    @MattyFTM said:

    " @ryanwho said:

    " @ProfessorEss said:

    " @Beforet said:

    " How would that even work? "

    I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
       

    "
    He means how would it work in a universe where 90% of the weapons are close range melee. "
    Melee weapons worked fine with VATS in Fallout 3. It could use some refinement, but with some tweaks and changes it would work perfectly in Skyrim. "
    Listen, I enjoyed throwing on the ninja armor and one hit killing everything as much as the next guy in Fallout 3. And I punched everything to death in FNV. It makes no sense for every class to have VATS. It makes sense for assassins and, let's call them, "precision mages" (harry potter style magic shooter, like Hexen or some shit). Why would a warrior need to pause in direct combat to go "okay, this guy right in front of me, Im going to choose to hit every part of his body for 100%." It would be goofy as shit. Unless melee VATS suddenly allowed you to target body parts, I don't see the point in giving VATS to every class of character. TES combat isn't exactly pulse pounding, you really need to catch your breath?
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    ProfessorEss

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    #27  Edited By ProfessorEss
    @ryanwho said:

    Unless melee VATS suddenly allowed you to target body parts, I don't see the point in giving VATS to every class of character.

    Now yer talking!
    Knock their shield aside, hilt to the forehead, sweep the legs and down through the chest.
    I know this won't be the case but a deeper version of melee VATS could have potential.
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    THRICE

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    #28  Edited By THRICE

    For a moment I thought it'd be cool but no it is just a crutch for terrible design in Fallout. Hopefully Bethesda takes the Creation Engine and makes a kick ass Fallout 4 with it that has shooting good enough to not need VATS. I'm pretty pumped for Skyrim but I'd pass it up in a heartbeat for a Fallout in that engine.

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    ch13696

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    #29  Edited By ch13696

    Get your Fallout 3 out of my Elder Scrolls. If this ever happens, I won't be purchasing Skyrim.

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    Brians

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    #30  Edited By Brians

    No

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    Lemmycaution217

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    #31  Edited By Lemmycaution217

    Yeah, I don't think so.

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    Starfishhunter9

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    #32  Edited By Starfishhunter9

    Wait.. Putting a vault tech assisted targeting system into oblivion? Hell no. How the fuck would you thematically fit that in.

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    perilator666

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    #33  Edited By perilator666

    No. VATS was a Fallout thing. It was a Fallout thing that was only in Fallout 3 to apease fans of the series, as they've always been turn based combat games. TES has always been an action RPG.


    So no. 

    P.S. This thread made me throw up a bit in my mouth.
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    MikkaQ

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    #34  Edited By MikkaQ

    No, Elder Scrolls is not Fallout, and vats was silly with melee weapons anyway, why use it in a game focused on it? 

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    Geno

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    #35  Edited By Geno

    VATS basically ruined the gameplay of the recent Fallout games so I certainly hope not. Jeff's "run up to dude and press VATS" pretty much worked in every situation. 

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    Yanngc33

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    #36  Edited By Yanngc33
    @Starfishhunter9
    Wait.. Putting a vault tech assisted targeting system into oblivion? Hell no. How the fuck would you thematically fit that in.
    You take a dragon's heart and stick on your arm. It's a magic dragon heart that stops time?
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    jlev880

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    #37  Edited By jlev880

    It would make absolutely no sense as VATS was a system that existed specifically in the Fallout universe.
    So no.

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    Aishan

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    #38  Edited By Aishan
    Very Ancient Tactical Scrolls.

    My god, it might just work.
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    Hizang

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    #39  Edited By Hizang

    Fuck Off
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    02sfraser

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    #40  Edited By 02sfraser

    Simple answer. No.

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    SMTDante89

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    #41  Edited By SMTDante89
    @ProfessorEss said:
    " @ryanwho said:

    Unless melee VATS suddenly allowed you to target body parts, I don't see the point in giving VATS to every class of character.

    Now yer talking!Knock their shield aside, hilt to the forehead, sweep the legs and down through the chest.I know this won't be the case but a deeper version of melee VATS could have potential. "
    If it worked out similar to this, I would give it the benefit of a doubt.  Otherwise no.
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    Arker101

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    #42  Edited By Arker101

    Eh, I could be cool, or it could be completely pointless. 

    It would be nice if I was a mage or assassin, but since most combat burns down to hit dude with big weapon, I'll pass it.
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    Jimbo

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    #43  Edited By Jimbo

    VATS wasn't implemented in an interesting way at all in the new Fallout games.  All you ever needed to do in Fallout 3 was pause > head > head > head > unpause.  It was basically just a crutch for the shooting mechanics not being very good.  In New Vegas you didn't even really need to bother with that, because your buddies were killing machines.

    If there were actual tactical considerations to how you use the system then I think it could make for a very interesting mechanic in either universe.

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    KillyDarko

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    #44  Edited By KillyDarko

    Of course not, that's always been a Fallout thing! Each to its own.

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    SamSharp505

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    #45  Edited By SamSharp505

    no

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    ProfessorEss

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    #46  Edited By ProfessorEss

    They could call it the AWDI system.

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    Azteck

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    #47  Edited By Azteck

    VATS is the worst thing I have ever seen in the world of RPGs. If it's incorporated, I will not be buying Skyrim. Yes, I am that ridiculous.

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    ProfessorEss

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    #48  Edited By ProfessorEss
    @Azteck said:
    " VATS is the worst thing I have ever seen in the world of RPGs. If it's incorporated, I will not be buying Skyrim. Yes, I am that ridiculous. "
    You say VATS, I say Oblivion's levelling system :)
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    Azteck

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    #49  Edited By Azteck
    @ProfessorEss: I never actually played Oblivion, so I can't directly comment on it but I've only heard negative things about it. What makes it so bad?
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    TerraMantis

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    #50  Edited By TerraMantis

    Only if they incorporated an "aiming-timestop" in a very interesting way that enhanced combat overall should it even be suggested. Possibly as a high level ability for archers only, like 75+ skill level. Otherwise, No.

    I believe they've already added a dragon shout that slows time, which i think is better suited for an action based sandbox RPG like TES. A time slow is more suited to give the player a "hands-on" interaction and control over their  aim as opposed to a complete timestop with percentages to hit several different appendages on the enemy.  I feel a  Red Dead Redemption-style "deadeye" would fit just right and i doubt they'll add a VATS-esque timestop. Obviously Bethesda thinks so too since that is the system they're going with.

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