Vats in The Elder Scrolls V: Skyrim... Yes or No?
The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation 4
- Xbox One
- Nintendo Switch
- PlayStation 5
- Xbox Series X|S
The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
VATS
No no no. It's only a crutch for imprecise shooting. Even though TES combat is a weakness, I hope it stays VATSless.
" Vats in The Elder Scrolls V: Skyrim... Yes or No? "Ahahaha...no...Im sorry but thats just a stupid suggestion.
From the Giant Bomb Article
There are a lot of new aspects to the combat too. One of them is the shout, which is similar to a magic spell but works on a cooldown timer instead of mana. Regardless of which of the 10 races you pick, the story considers your character a "dragonborne," meaning you, uh, have the spirit of a dragon in you or something. What that means in practical terms is that you can read the ancient, forgotten language of the dragons, and you'll discover dragon words of power in various places throughout the game. You can put specific words together to form really powerful magical effects like a massive force push or a brief time slowdown, and you'll be able to stack subsequent related words together into more powerful shouts.
I think that's all the VATS we would need in an Elder Scrolls game.
IT really has no place in TES unless you want to shoehorn in magic guns or do the harry potter thing and treat bolts of magic like bullets. Really, it would only make sense for an assassin class. I wouldn't mind the assassin class, specifically, having something similar to VATS. But I'd want it to be a trait that you level up, not something everyone's just given.
I'd like to see it. Obviously it wouldn't be called VATS, but one of the things that I disliked about Oblivion was the combat. Adding in a more strategic element like VATS could really improve it. It could be explained in the fiction as some type of magic, or it could just be a gamey thing like pausing Bioware RPG's to queue up attacks.
Either way, I'm not expecting it to happen, but it could be cool if they did.
" How would that even work? "
" @Beforet said:He means how would it work in a universe where 90% of the weapons are close range melee." How would that even work? "
I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
"
" @ProfessorEss said:And VATS with melee weapons was super-dodgy. No specifically aimed shots, no special attacks until New Vegas and your character would teleport around all the bloody time while using it." @Beforet said:He means how would it work in a universe where 90% of the weapons are close range melee. "" How would that even work? "
I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS.
"
He means how would it work in a universe where 90% of the weapons are close range melee. "The same way melee weapons work in VATS?
Melee weapons worked fine with VATS in Fallout 3. It could use some refinement, but with some tweaks and changes it would work perfectly in Skyrim." @ProfessorEss said:
" @Beforet said:He means how would it work in a universe where 90% of the weapons are close range melee. "I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS." How would that even work? "
"
I can remember going back to Oblivion after Fallout 3, and I kept trying to hit the button on reflex and go into VATS. I kept thinking, "fuck, I want VATS".
Listen, I enjoyed throwing on the ninja armor and one hit killing everything as much as the next guy in Fallout 3. And I punched everything to death in FNV. It makes no sense for every class to have VATS. It makes sense for assassins and, let's call them, "precision mages" (harry potter style magic shooter, like Hexen or some shit). Why would a warrior need to pause in direct combat to go "okay, this guy right in front of me, Im going to choose to hit every part of his body for 100%." It would be goofy as shit. Unless melee VATS suddenly allowed you to target body parts, I don't see the point in giving VATS to every class of character. TES combat isn't exactly pulse pounding, you really need to catch your breath?" @ryanwho said:
Melee weapons worked fine with VATS in Fallout 3. It could use some refinement, but with some tweaks and changes it would work perfectly in Skyrim. "" @ProfessorEss said:
" @Beforet said:He means how would it work in a universe where 90% of the weapons are close range melee. "I don't get what you mean by "how would that even work", it seems like it would be a pretty straightforward deal. I would think it would work sorta exactly like VATS." How would that even work? "
"
Now yer talking!Unless melee VATS suddenly allowed you to target body parts, I don't see the point in giving VATS to every class of character.
Knock their shield aside, hilt to the forehead, sweep the legs and down through the chest.
I know this won't be the case but a deeper version of melee VATS could have potential.
For a moment I thought it'd be cool but no it is just a crutch for terrible design in Fallout. Hopefully Bethesda takes the Creation Engine and makes a kick ass Fallout 4 with it that has shooting good enough to not need VATS. I'm pretty pumped for Skyrim but I'd pass it up in a heartbeat for a Fallout in that engine.
Wait.. Putting a vault tech assisted targeting system into oblivion? Hell no. How the fuck would you thematically fit that in.
No. VATS was a Fallout thing. It was a Fallout thing that was only in Fallout 3 to apease fans of the series, as they've always been turn based combat games. TES has always been an action RPG.
" @ryanwho said:If it worked out similar to this, I would give it the benefit of a doubt. Otherwise no.Now yer talking!Knock their shield aside, hilt to the forehead, sweep the legs and down through the chest.I know this won't be the case but a deeper version of melee VATS could have potential. "Unless melee VATS suddenly allowed you to target body parts, I don't see the point in giving VATS to every class of character.
VATS wasn't implemented in an interesting way at all in the new Fallout games. All you ever needed to do in Fallout 3 was pause > head > head > head > unpause. It was basically just a crutch for the shooting mechanics not being very good. In New Vegas you didn't even really need to bother with that, because your buddies were killing machines.
If there were actual tactical considerations to how you use the system then I think it could make for a very interesting mechanic in either universe.
" VATS is the worst thing I have ever seen in the world of RPGs. If it's incorporated, I will not be buying Skyrim. Yes, I am that ridiculous. "You say VATS, I say Oblivion's levelling system :)
Only if they incorporated an "aiming-timestop" in a very interesting way that enhanced combat overall should it even be suggested. Possibly as a high level ability for archers only, like 75+ skill level. Otherwise, No.
I believe they've already added a dragon shout that slows time, which i think is better suited for an action based sandbox RPG like TES. A time slow is more suited to give the player a "hands-on" interaction and control over their aim as opposed to a complete timestop with percentages to hit several different appendages on the enemy. I feel a Red Dead Redemption-style "deadeye" would fit just right and i doubt they'll add a VATS-esque timestop. Obviously Bethesda thinks so too since that is the system they're going with.
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