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A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Sometimes you want a challenge, sometimes you wanna coast.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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