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Game » consists of 10 releases. Released Feb 25, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games that let you choose the path you take through the story-line.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Cannibalism occurs when a creature eats the flesh of a member of its own species. Cannibalism is frowned upon in organized societies, and has made several appearances in video games as listed below.
Games that feature car accidents as important story points or dramatic events. This concept does not refer to car accidents that can occur as an incidental result of gameplay, such as in racing games.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A grouping of characters whose eyes are abnormal.
These games let players see the credits without needing to play the game first.
Games that have been funded via public monetary contributions.
When characters shed tears - often due to extreme sadness.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
It's all in the family.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
When a song is played over the end-credits, often by a famous artist.
Often referred to as Hentai, Eroge is a video game genre which has (usually manga-style) pornographic content and artwork.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
An unofficial translation of a video game, created by people not associated with the original development team.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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