I find it fascinating that this whole thing is mostly evidence to me that even the people that argue video games can have artistic merit to the same level as other mediums at the end of the day still view games as a lesser form of art. They might think they are objecting the comparison, but that’s not how I read it.
Here's the thing though: games discourse is past that. Games discourse is so far past comparing games to great works of cinema that The Giant Bombcast stopped making fun of that take five years ago. Video games are already a respected medium in their own right, and comparing a game to a great work from another medium reads more like a desperate plea to be taken seriously than an opinion of actual substance.
That's such a great point. Like, Ebert's gone, the war is over. In a world where The Witcher Netflix series is a big hit and the Last of Us itself is turning into an HBO (?) show, stuff can stand on its own. It'll always be different because it's an interactive medium, but that allows you to make different points. Some games have been very successful in doing that (original Bioshock, Spec:Ops), and others... not so much, but you shouldn't have to reach into a different medium to make your point.
People shouldn't kid themselves that video games are respected on anything close to the same level as movies. Among peers it is, to the outside world? Video games still solicit the same tired response as they did decades ago. When Henry Cavill was promoting the Witcher TV show, a talkshow host was astounded to hear that he played games. That same host asked him in disbelief how he does it, and does he have a "man cave" because gamers are typically fat nerds drinking soda and never going out. This is sadly STILL the image that the medium is known for.
That said games really don't need to aspire to be movies. They're not better either - it's a completely different medium, with completely different levels of interaction and involvement. I enjoy both in their own ways.
Thank fucking god you made this point. "Video games are already a respected medium in their own right" is not even close to true.
I think it's even more complicated than you make it. Yes, a lot of people over the age of, say, 40-45 still think all gamers are basement-dwelling nerds drinking soda. But everyone under that age range frankly isn't much better; they're on the side of video games because they grew up with them, but they don't really ask much of the medium other than it keep delivering them their Halos and Angry Birds and so on. I'm an avid video game fan, and sometimes I don't respect the medium. It can achieve great things, and rarely does.
The vast, vast majority of the audience for video games still wants something with all the artistic merit of Avengers: Infinity War + a functional washing machine. Which is to say, the expectation is that it has "shooty blowup noises and feel-good dopamine hits" + "it doesn't break during use" and nothing more.
For every 1 game that, I dunno, explores the brutality of human conflict like The Last of Us, or challenges the status quo of military games like Spec Ops: The Line, or has the attention to detail in audio/visual composition and atmosphere like Inside, there are 5000 games that are simply pandering to market demands and have nothing to say, no feeling to evoke, no beauty they're trying to distill.
I'm aware this same complaint can be applied to other media as well. Movies, TV, literature, they're not perfect, some people just want to take in stuff that's easy for them to take in, and large companies are happy to produce works that will satisfy those people. But I really do think video games are doing much, much worse than those other media. Indie devs that are way off the grid release some wild stuff on itch.io that like 80 people ever play, but when you look at most of the stuff that gets played by a wide audience, woof. Some days I really think video games as a whole, both creators and the audience, are still stuck in the colourful coin-op days of the 80s, where the almighty dollar and cheap thrills still comes before anything of actual substance.
EDIT: fwiw, my above post isn't meant to be a screed against all video games. There are types of games that I think do something truly unique to games, and every year they are advancing and offering new experiences. Rhythm games marry audio/visual experiences with a player's sense of rhythm. Competitive experiences live and die on how finely tuned and balanced everything is, and for all their visual window dressing, the most important thing is whether hitboxes colliding with each other feels like a compelling competitive experience. I'm not here to indict the writing in Tetris anymore than I'm here to indict the writing in chess.
But singleplayer games often have something resembling a narrative experience. The number of games whose stories don't offer anything that is challenging to think or feel is kind of astounding sometimes. There's still so much you can do with interactive storytelling, and sadly the wider audience seems oblivious to a lot of the games that try.
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