@ll_exile_ll said:
@cornbredx said:
@ll_exile_ll: So what are the examples. Nothing you linked is an example of a game with a good story and good gameplay.
The Witcher 2 gameplay is awful. It always has been. They had to even revamp it because it was so bad on release and what they had after is just serviceable.
Mass Effect 2 gameplay is very bad- especially in relation to the first which was way better. The story was better in Mass Effect 2, though.
The story in Last of Us is cheap and ripping off other, better, games and media.
Dragon Age Origins story isn't that great. The gameplay is serviceable for using mechanics that were done 10+ years after they were even standard- also known as legacy or "old school". Not a bad game, but it didn't do anything special
Half Life 2 has standard gameplay- while inventing physics in a FPS- with a interesting story that was done better in the original.
So, no. It hasn't. I know being a fan boy and looking at games purely academically is not at all in most peoples ball park but when we break every game down- even classics- they are tolerated either for story or gameplay. Not both. Fans will overlook the downsides to uplift the strong sides.
I'm a fan of half life 2, but when I look at it purely gameplay and story wise it wasn't really as good as half life one (other than adding physics which was huge from a gameplay perspective). It didn't do anything special story wise. Half life 1 (a game I consider one of the best games of all time) had a great story, and enemy AI was amazing, but the gameplay was very standard.
How exactly is making broad, dismissive, and nonspecific comments about the games I mentioned being bad even remotely "looking at them academically and breaking them down." Nothing you said was even somewhat academic. All you said was "The Witcher 2 is awful... Mass Effect 2 is very bad... The Last of is cheap... Dragon Age Origins isn't great and is old school... Half Life 2 is standard and worse than the original. Very academic.
I'm really not trying to fight. I feel you are because you don't like that I would suggest games you like have flaws, but I am not. While I did claim you are a fanboy I also stated my own fanship so that it would not be seen as a dismissive skirt at your character (because it wasn't intended to be).
The Witcher 2 is among the best in the action RPG genre at blending deep role playing with visceral and immediate action. The controls are responsive and you have a nice array of combat options. The overly complex stance system of the first game was translated in a more action oriented combat system that is fast and enjoyable. Even better, the game actually demands that you learn how to use to the mechanics and learn the weaknesses and behaviors of enemies, presenting a refreshing degree of challenge compared to other third person action RPGs like Kingdoms of Amalur and Fable. The story maintains the same high standards of sharp writing, an intriguing plot, and a dark and mature tone that neither patronizes nor panders to the player.
I'm sorry but the combat is not responsive. I actually enjoyed what they did in the first game with combat, but it was still poor. I liked combat in the second as well but I didn't think it was quite as good- there's a clunkiness to combat in both games that is annoying but in the first it felt a tad more natural. We are both stating opinion, though. Neither of us are being academic when we say how we feel about the combat. It's really just standard in both games. It's not very good, but the story holds those games up. I never disagreed those games have great stories- they have some of the best writing in any RPG. The gameplay suffers, though.
Mass Effect 2, while arguably going a bit too far in streamlining the game from the cumbersome roots of the first game, succeeds in integrating enjoyable third person shooter combat with the compelling character driven storylines. On the surface the combat appears to be a standard, if fairly well executed, Gears of War-like cover based shooter, but upon closer inspection the game shows itself to possess far more depth than a standard TPS. The various powers, defenses, and types of damage have deep rock/paper/scissors mechanics that add a degree of strategy to the gameplay that makes encounters very engaging. Between your squadmates and your own powers combat encounters present lots of options in how you choose to approach them and higher difficulties demand quick thinking and strategic planning.
I'm sorry but the gameplay never reveals itself to be more than trying to ape what the most popular mechanics of the day are. I think it's fine that they took a gamble and turned it into a more action oriented game, and Mass Effect 2 does more with story than most games even try to, but the gameplay was not satisfying because it tries to mix RPG mechanics with action and at some point it doesn't even feel like either element really matters. Maybe I'm just not smart enough to explain why.
The Last of Us is first and foremost a character driven story about the relationship between two characters as they endure a harrowing cross country journey. The game uses familiar framework, a post apocalypse, an a parasitic infection, a immune individual as the only possible hope for recovery, but this framework is meant to contextualize the character journey, not serve as the primary focal point. The strength of the game is the incredibly well written and believable dialogue that gives brings the two main characters to life. Gameplay wise, the game's mix of stealth and third person shooting is incredibly intense, with death awaiting every minor mistake. The need to conserve resources and avoid getting overwhelmed gives the gameplay a feeling of desperation that perfectly compliments the dire tone of the story.
I was actually trying to avoid going indepth about The Last of Us because my opinion of it (as a game) is not popular so I will do my best to stay away from opinion.
The gameplay is weak. It relies to heavily on old hat stealth mechanics (which I enjoy, btw) and cheap one hit kills (which I don't care for when done poorly). The shooting is very unsatisfying, but I would agree with the argument that it may have mostly been intended to be.
I like that people say that "if you don't like it it's because you suck at it" but really I don't like it because it's bad. I can't tell if that is fact, though, so I will drop it with the gameplay. I'm sure it's great for people who liked it.
The story however is just ripping parts of every popular zombie/post apocalyptic story ever done. It did nothing creatively and the only thing people seem to prop it up for is attempting to touch on the act of child rape. I guess that's applaudable because this is a game, but it did not do so with any finesse. Edgar Allen Poe would be ashamed. (For those that may not know, one of the things Edgar Allan Poe did was critique writing for a newspaper).
You're right about Dragon Age Origins sticking very closely to the classic CRPG formula, but that was the entire point of the game. It takes tried and true mechanics proven to work in some the best games of all time and modernized them. The core of the game was the incredibly sound combat that resembled the classics, but a modern presentation, smart encounter design, and strong foundation of well tuned abilities make it something more. At a time when most RPGs were mindless action RPGs, Dragon Age Origins was a return to the strategy and tactics that once ruled the genre. As far as the story goes, like the all the best Bioware games the somewhat formulaic plot exists as a reason to interact with a cast of unique and interesting characters. The game sends you to a variety of locations on fairly straightforward tasks, but once there you get involved with local politics and meet interesting people.
Sticking to tried and true is easy and critically speaking is not good design. I want to point out again that I am not saying these games are bad, nor that someone liking bad aspects of them is wrong.
The game did nothing special gameplay wise, and for the record the second one was a step backwards in terms of design. I think they should have tried more to build on the old school aspect they were originally going for, but they shunned away from that- probably due to it being too complicated for mass marketting, but I can only speculate.
I didn't say before (Edit: I did say before and was off about it- i was thinking of the second game before which I thought, story wise as well as game play, was lacking but I actually was writing about the first Dragon Age), but this is another game with a well told story from what I can recall [now that I actually think about it]. Like Mass Effect it utilizes it's various characters well and gives you a lot of breathing room in terms of characterizing yourself and your companions.
To say that Half Life 1 had a better story than Half Life 2 is to either completely forget what the first game actually was or remember through very rose tinted glasses. The story of the first game was very well done for the time, but looking back is more environmental observation than actual narrative. Half Life 2 set a bar that some would say still hasn't been surpassed as far FPS narrative is concerned. The game manages to weave an interesting story despite starring a mute main character that never actually appears in the game, and the way other characters interact with Gordon makes the player feel incredibly invested. The gameplay, when viewed today may seem pretty basic, but there's no denying it's mechanically sound to insane degree. The weapon handling is simply perfect, the arsenal is varied and fun to fire, and the game has a nice array of enemy types which each demand different tactics. Even the puzzle solving and platforming is well done.
I still play both Half Life games and love them a lot. I don't speak about this game with rose tinted glasses. I'll refrain from being a fan boy about them because that is what we are trying to do.
The physics, and therefore it having puzzle design, was amazing at the time. The story was just rehashing the first game, but removing Xen and now instead having them attack earth was a step in the right direction.
Every time I think about this game I am conflicted. I like it in so many ways, but the biggest downfall is how much worse the AI is in 2 as opposed to 1.
You would probably be able to convince me of most anything good about these games because I am a pretty big fan of them. I still say the story isn't great- because of all the literature I read story in games just never compares- but I will agree it comes very close in this one.
So, there is my reasoning for listing these games as examples of games with both good story and good gameplay. You're obviously free to disagree, which you obviously do, but if you're going to disagree to a such a strong degree at least give some reasons beyond "it's bad." I can't say I appreciated the vaguely insulting nature of your post set to a dismissive tone. It's a shame you didn't enjoy these games as much as I and others did, and I sincerely hope you're able to find a game that satisfies you in both story and gameplay someday.
I'm sorry you see my wording as dismissive. We're writing on a forum so I don't like to take up peoples time. I try to stay succinct, but that seemed to insult you. It's not really about disagreeing, though. It's just facts. When you hold games up to the microscope of literature you would actually say none really compare but I have a hard time not arguing for story in a lot of games because they are breaking the bonds of a perceived foible (that being that gaming is for children) and so when games do something more with a story beyond cheap characters and throw away dialogue that is generally something to be applauded just because of the nature of the medium.
It is unfortunate that time limitations means one aspect suffers when another doesn't in games, but it's still true. If they want to focus on gameplay the story will and does suffer and vice versa. There are many games that come close to breaking the mold but none have truly smashed it yet. I still believe they will sooner rather than later, but I have yet to see that happen.
Log in to comment