A mismatch of typing and bullethell
I enjoy indie games because they are bold and experiment with unique gameplay ideas. I also sometimes dislike indie games because they are bold and experiment with unique gameplay ideas. The Textorcist falls into the latter column. The problem with this game is it combines two genres that are simply incompatible. It also doesn't help that the writing isn't great and the narrative didn't hook me in. Oh yeah and before I forget, the game's whole gimmick is you need to type EVERYTHING, even when interacting with the menus.
You play as a priest named Ray that has the power to exorcise demons by typing pages in scripture. Ray seems to be the only good priest in town as it seems that every other religious figure has fallen under some mysterious demonic corruption. The game is a series of boss fights where Ray exorcises his way to figure out what's going on in the city.
As you type away to exorcise the enemy, you are vulnerable to incoming fire. Unless you are some multi-tasking savant, it becomes an absolutely frustrating experience. I didn't find it fun at all to quickly switch between typing and dodging bullets. The best analogy is it's the gameplay equivalent of walking and texting at the same time. There is equipment you can wear to make the experience slightly easier, but even with these handicaps I still didn't find it very enjoyable to stick with this game.
The Textorcist could have had potential solely as a typing game but the bullet hell element completely ruins the experience.