Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Game » consists of 1 releases. Released 1986
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that received the C+VG Hit!-Award. C+VG(Computer+Video Games) was a multi-platform magazine published from 1981 to 2004.
Sometimes you want a challenge, sometimes you wanna coast.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
A heads-up display is a graphical overlay of vital information used in most modern games.
Usually found in adventure games, when players combine two or more items to create one or more new items.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
This concept is for games in which at least one of the main characters is male.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
The characters in the Worms series of games.
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