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Interlocking Dad Hat
Giant Bomb Dad Hat
consists of 8 releases.
Released Oct 26, 2007
Abigail's house in The Witcher. Commonly referred to as the witch's hut.
Home of the lovestruck, would-be poet.
A required destination if Geralt chooses the Witcher / Neutral path.
Alina lives here
A final, ancient, resting place
If you need to talk to Angus about fisstech, this is where you'll find him.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
Home of the local baker in the village in Murky Waters.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A business establishment where clients may purchase the services of prostitutes.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
A place of worship.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
Kaer Morhen is a fortress in The Witcher. This is where the witchers used to be trained, and it is here that the game begins.
The fortress is in poor shape now. But it used to be one of three training grounds with dozens of witcher's being trained at one location.
The Outskirts of Vizima is the name of a small village built around the city of Vizima, it is where the first chapter of The Witcher takes place.
A network of underground tunnels designed for the disposal of waste.
A type of wetland that stretches for vast distances.
The tavern offers respite for weary travelers and parched throats alike. Leave your troubles at the door, and enjoy an evening of wine and song.
The kingdom in which the majority of the adventures of the Witcher games take place
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A building for town gatherings to discuss issues that impact the local community.
A city in The Witcher that lies deep beneath the waters of Lake Vizima
Vaska's hut, in the middle of the Brickmaker's village.
The main setting in The Witcher, Vizima is a walled city located on the shores of a beautiful lake.
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