@ghostiet: Yes, unless you knew exactly what was coming and was attempting a second + playthrough you were often thrown into combat, especially when the game wanted you to go up against the supernatural enemies...which coincidentally were always the worst parts of those games. You can get away and you can hide, but there are many times in which you are simply put in the path of an enemy be it ambush or otherwise.
Magic and paganism is still around, but like many evolving cultures in fantasy that aspect gets pushed aside because of invention and industry. Fable 3 used this, Shadowrun used this, and even Thief 2 and 3 touched on this. That side of Thief still exists and even one of the trailers showed some of this. Rock, Paper, Shotgun has said it best:
"That’s the most important thing to take away from my meandering screed. For the vast majority of the time, I had so much fun. It didn’t need to match its predecessors to achieve that. I have spent the last three days crouched in shadows, terrified of light, giggling with glee as I evade the gazes of patrolling enemies (some of whom even deliver a proper Thiefy “Doo be doo be doo”!), and stuffing every twinkly candlestick and golden pair of scissors I could find into my trousers.
Some will be furious about one aspect or other, and they will be loud about it on the internet. The context sensitive jump/climb/swoop button is going to be the launch pad that fires a lot of people out of the game in abject fury. But the truth is, I’ve had a fantastic time playing it. For where it falls short, it far more often had me crouched in a shadow, heart racing, waiting for the perfect moment to dart past a guard’s routine. It may be the fourth best Thief game, but it’s a damned fine game in its own rights."
Its a sequel and a direct continuation to the events of Thief 3 which ends in you taking on an apprentice in the same fashion as Garret was taken up in his early life (shown in the first game). Hell, this is even several years after that even as the apprentice is much older and looks to be in her mid to late teens so there has been some time for the city and world to evolve. Thief 3 even showed how much the game's settings evolved from Thief 1's sword and sworcery setting, followed by 2's plot of industry creeping in hard, 3's underground paganism, and now 4's dirty mix of industry and fantasy. If you don't like that a world has actually progressed then I don't know what to say. Tough? Sorry? I've heard far more people say they enjoyed their time with 99% of the game than those who didn't.
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