@Shivoa said:
While money going directly to devs is nice, I think the stand out part of the Bundles (beyond the PWYW spark) was DRM free and cross-platform (with several bundles built with titles getting brand new ports to Linux as part of getting the indie product ready for inclusion) - something this THQ bundle have not a whiff of. These are all Steam locked only and Windows only and maybe it is unreasonable to expect anything different from THQ but it does leave me asking what it is that Humble means, because they used to be very front & centre about working to get ports out on non-Windows platforms and making the content available DRM free (or via Ubuntu software centre or Steam if you'd rather tie your purchase that way).
Don't get me wrong, great deal if you haven't previously been buying THQ publisher packs in the Steam sales or individual games as they came out. But GOG.com have worked with publishers on DRM free as a minimum requirement and it would be weird if this was a Humble pitched deal so we have to assume THQ came to them so what went wrong in the negotiations on the DRM free stance? Porting would have required time and work (and money to pay for it) but DRM free is just taking out the auth check / Steam integration for games which are apparently all cracked wide open if you go looking for them so the DRM is not actually doing anything in these titles right now (except potentially making your purchases not work in the future if any of them need to phone home to THQ servers to install or play - not sure if they only lock to Steam DRM or if some have more security measures).
I remember seeing sanctum in a indie bundle which was windows and steam only (at the time) and plenty of games on indie royal pack are windows/mac with no Linux port.
I think it's that out of all of these different indie bundles, the humble bundle is your big, well known, popular one that most of the big name indie games goes there.
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