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    Tom Clancy's Ghost Recon: Wildlands

    Game » consists of 1 releases. Released Mar 07, 2017

    Take on South American drug cartels in this open world entry in the Ghost Recon franchise.

    Extreme No HUD/Upgrades Walkthrough

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    Frag_Maniac

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    #1  Edited By Frag_Maniac

    This is a visual guide on how to beat the game on Extreme with no HUD or Upgrades. I have beaten it on Tier Level 1 via Mission Replay, but I feel this combination is more realistic. There are no magical skills applied, and no HUD or mini map markers as visual aids. Since there are also no player Physical Skills applied, you die just as easily as on Tier Level 1. However I've gone one step further, even though I'm limited to being revived just once vs twice on my Tier Level 1 play through with skills maxed, I am attempting to beat each mission without having to be revived at all.

    I'm also not using any weapons or weapon parts in provinces I've not yet played, so things like the most powerful scope (unless on a weap I get off a corpse and can't store in inventory), won't be used until the harder provinces. As well I'm not using any of the powerful DLC weapons, save for the M1911 Golden. I rarely kill with the M1911 Golden, but I gotta have at least some bling.

    I will continue posting one province at a time as I complete them, next up is Pucara. For best video quality, be sure to select 1440p (not Auto1440p), if your ISP speed can handle it. If you are close to having fast enough speed to view them buffer free, but are experiencing some buffering, try pausing to let it buffer completely before viewing.

    --- Itacua ---

    Amaru's Rescue

    Rebellion Rising

    Culta's Prisoner

    El Polito's Sports Car

    Armadillo's Commander

    La Yuri and El Polito

    --- Ocoro ---

    Aggressive Competition

    The Boat Lab

    Cooking with Coca

    The Hospital

    Special Transport

    El Emisario

    --- P.N. De Agua Verde ---

    Carzita's Assistant

    The Casino

    The Politician

    The Resort

    Carzita

    Carzita's VIP List

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    rorie

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    I saw them patching in some of these options and I was curious who would actually want to try them out. Good luck! I can't imagine anyone actually getting through the game without being killed, but you're definitely better at it than I am. Which sniper rifle are you using? The Tier 1 bonus one?

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    Frag_Maniac

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    #3  Edited By Frag_Maniac

    @rorie said:

    I saw them patching in some of these options and I was curious who would actually want to try them out. Good luck! I can't imagine anyone actually getting through the game without being killed, but you're definitely better at it than I am. Which sniper rifle are you using? The Tier 1 bonus one?

    This is not on Ghost Mode, which is probably what you mean by patching in options. Ghost Mode has permadeath, meaning if you die you restart from the beginning of the game. Quite frankly I'd rather not play on Ghost Mode because the only way to avoid death when things go bad is to be revived, preferably with full Physical Skills stats since then you get two revives. Plus many are showing videos of their squad not reviving them on Ghost Mode even when right near you and without taking fire, so apparently Ghost Mode introduced some really bad bugs. Since I'm only accepting results that don't involve any revives, I don't see the point of Ghost Mode.

    I can see that since this guide shows how to play missions with difficult restrictions without needing reviving, it might be applicable to Ghost Mode, but due to the aforementioned bugs, I simply cannot refer to it in that way, because obviously most given the option would want to be revived, vs having to start the whole game over. That said, I've seen many say they are backing up saves in case they get the squad not reviving them bug, so this guide may be applicable to Ghost Mode in that sense.

    It can take several mission attempts just to discover the best way to play them with these restrictions. The main point of this is hopefully that the viewer does not have to go through that trial and error. Thus it's a best chance tactics guide, not a bragging rights overall result, as of course I don't show the many failures before those best tactics were discovered.

    The sniper rifle I'm using is just the basic M40A5, which is found in a weapon case at the safehouse you take Amaru to on the first mission. There are two of the missions above where I pick up that same rifle off corpses which have a much more powerful scope though, The Boat Lab, and Carzita's VIP List. Two things I forgot to mention above is I'm sticking to mainly non DLC weapons, save for the M1911 Golden pistol. The Unidad RPK-74 for instance is a light machine gun that has 175 vs 90 clip on the MG121, plus reloads way faster and has way better accuracy and penetration. Thus it's a bit easier to take out choppers with, so I thought it was a bit of a pay to win crutch (Season Pass DLC). The M1911 Golden I rarely use to kill with, and at the range I fire it from, most any pistol in the game would kill as well. I gotta have at least one weapon just for bling. LOL

    Note that the reason I use a grenade on the target vehicle of the convoy in the Aggressive Competition mission, after using the sniper rifle to shoot the cargo vehicle driver in the Rebellion Rising mission, is the military type target vehicle in Aggressive Competition has what appears to be a bullet proof windshield. I had tried to snipe through it several times to no avail, however it could also be that it appears to be tinted, because I could not see the driver. Thus I may have just missed him. Either way, the grenade method is very effective once you know how to time it.

    The Tier One bonus rifle you're referring to is the Desert Tech HTI BDC, which you get at Tier 40. As I said I already beat the game on Tier One mode and at Tier Level 1 via mission replay, but this time I'm playing on Extreme with no HUD, skill upgrades, or revives. In many ways Extreme with no HUD, upgrades, or revives is actually harder than Tier One with all those visual and skill advantages, and you die every bit as easily. I'm also only using the squad Fire command (which is kinda over powered) on story mission convoys and the wave attacks in Rebellion Rising, which is technically more of a Rebel Side Op mission than a story mission. I hate that you have to even do it. It just means Rebels interfering at times beyond that point, and I plan to use no Rebel assistance.

    I'm also not using any weapons and weapon parts that are not in provinces I'm currently in or have already played through, and as usual am progressing through provinces in order of their difficulty rating. This means the most powerful scope (unless on a weap I pick up but can't save to inventory), won't be used until I get to the harder provinces. For this reason I have decided to do Pucara next, whereas I usually do Barvechos as the 4th province. They are both level 3 rated, but Pucara has a more powerful sniper scope than what I'm using now.

    The guide description has been edited to add the omitted details.

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    --- Pucara ---

    The Bodyguard

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    DJ Perico's Home

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    Radio Santa Blanca

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    El Sueno's Convoy

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    DJ Perico

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    The Engineer

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    --- Barvechos ---

    El Pulpo's Right-Hand Man

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    The Money Truck

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    The Bank Heist

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    Nidia's Cash

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    El Pulpo

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    --- Malca ---

    The Agent

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    Bad Publicity

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    Show Cancelled

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    El Chido's Car

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    El Chido

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    --- Tabacal ---

    Freedom of Speech

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    Stock Drop

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    Salazar

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    Inside Job

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    Killasisa Coca Farm

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    Madre Coca

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    --- Caimanes ---

    Submarine Fleet 1

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    Submarine Fleet 2

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    Submarine Fleet 3

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    Boat Ride

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    The Prototype

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    El Cerebro

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    --- Inca Camina ---

    The Drug Lord's Ride

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    Northern Plane

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    Eastern Plane

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    Southern Plane

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    La Cabra

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    --- San Mateo ---

    The Prison Village

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    La Carcel Del Pueblo

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    The Journalist

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    The Death Truck

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    El Pozolero

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    --- Remanzo ---

    The Chemist

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    The Quinoa Factory

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    Energy Drinks

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    El Gato

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    The Real El Gato

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    The Mule Doctors

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    --- Mojocoyo ---

    Eastern Cocaine Cache

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    Western Cocaine Cache

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    Hidden Cocaine Cache

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    Mojocoyo's Boss

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    The Main Stash

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    Gabriela

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    --- Espiritu Santo ---

    The Advisor

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    Gold Rush North

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    Gold Rush South

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    La Santera's Chapel

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    Soldiers of Santa Muerte

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    La Santera

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    --- Villa Verde ---

    Framing El Wey

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    Miners Strike

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    Laboratory 1

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    Laboratory 2

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    El Wey

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    --- Libertad ---

    Chemical Trail

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    Marcus Jensen

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    Toxic Assets

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    Toxic Convoy

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    The Refinery Chief

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    --- Koani ---

    Train Graveyard

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    Flight Plan

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    The Undertakers

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    Boston Reed

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    The Truck Depot

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    The Convoy

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    --- Flor De Oro ---

    The Black Site

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    The Trail of the General

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    The Mole

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    General Baro

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    --- Montuyoc ---

    The Outpost

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    The Deserter

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    Carl Bookhart

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    Full Load

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    The Instructors

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    --- Media Luna ---

    Media Luna Investigation

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    The Santa Blanca Prisoner

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    El Comandante

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    --- Underbosses ---

    La Gringa

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    Ramon Feliz

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    El Bouquita

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    La Plaga

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    #21  Edited By Frag_Maniac

    --- Bosses ---

    El Yayo

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    El Cardenal

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    Nidia Flores

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    El Muro

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    --- Finale ---

    This marks the end to this guide, thanks to all whom watched. I have to say of the 3 forums I posted this guide on (Tom's and Ubi GRW as well), this was by far the easiest forum software to use to post it. It's just a shame there aren't currently active GB members playing and commenting on this game, which is still being played quite a lot and still getting new content.

    Sandoval's Remains

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    The Confession

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    El Sueno's Proposition

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    El Sueno

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    This edit will also create new pages on Giant Bomb for:

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