Edit of what I said previously:
The open areas don't really add anything to the combat, since the fights are so contained. In the bigger areas the enemies always wait in little, widely dispersed groups (conveniently having conversations for you every time) and because of the upgrade system they're too weak, just right or bullet sponges. I'd rather pick up the nearest gun during combat than keep and upgrade it, as I would in real life. It makes a shootout more hectic and adds importance to jumping and running. They made the guns much less effective than they should be just to add an illusion of depth. But the shootouts become really easy if you explore, collect and upgrade your guns with the excessive XP. The game needs higher difficulty modes. I found more enjoyment with Crushing in Drake's Fortune and Hard in Uncharted 2. They tried to mix it up with those big fighters, but their sizes made those moments look pretty silly and weird. The guy on the ship was like 9 feet tall for some odd reason. The stealth is no better than in Uncharted 2, since the enemies can neither hear nor see arrows whizzing by and since you always have a suppressor if you own the Special Edition.
The wildlife is an illusion too. Only the wolves are threatening and only at one part in the beginning does Lara need to feed herself. Contrary to how the devs marketed it, it's not a survival game at all.
The characters are poorer, the music is cheap (I actually turned it off for the first half of one playthrough.), the animations are rougher, there is less detail, there are more "cinematic" interruptions, little things that take control away from the player ("I can't do that now.") and the setpieces are more ridiculous and artificial feeling. Lara has laughably horrible luck, even compared to Nathan Drake.
I always thought Nathan Drake was kind of a douche, but at least he has charisma and fits the setting. He is a less likable Indiana Jones. I found Lara Croft's voice too meek, her face bland, her breasts too big and didn't believe her transition. She is a boring character.
None of the exploration feels important. The tombs are sparse and easy and just there for the old fans. The puzzles, few as there are, are better than in Uncharted, though. All the little relics you find are filler and there are an absurd number of journal entries, as if the characters wrote them just for you. There aren't even many open areas, aside from the beach and the shanty town. Uncharted doesn't have as many things to do on the side, but it doesn't need to to tell its story. Being able to backtrack to previous areas wasn't a plus for me either. I only fast-traveled when I went for 100 percent completion. I actually prefer Uncharted's levels because my file doesn't become useless after I finish the story. I can replay it and collect more of those relics. In Tomb Raider there is almost no one left to fight and little motivation for being there.
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