164 CommentsRefresh

Avatar image for machofantastico
Posted By MachoFantastico

@Scarabus: Isn't that what a quick look should be?

Avatar image for tyrrael
Posted By Tyrrael

I'm watching this while eating a plateful of christmas cookies. No worries here.

Avatar image for masterbrief
Posted By MasterBrief

Looks really good. From the screenshots I thought it would have the rotating world like Deathspank but I'm interested in this now. I'm actually a bigger fan of 2D games then more stuff.

Avatar image for stoppre
Posted By stoppre

@Cloneslayer: Dude. I fucking LOVED those books.

Avatar image for duffyside
Posted By Duffyside

Why is there no youtube option on this? Youtube is the only player that doesn't crap out all the time...

Avatar image for david3cm
Edited By david3cm

Hey I just bought this on steam and received a gift copy, anybody want it? send me a pm.

EDIT: And it's gone.

Avatar image for mrcaptain
Posted By MrCaptain

Cool game, seems fun!

Patrick was cool in this QL too, and Vinny is always excellent.

Avatar image for peritus
Posted By peritus

I really like the Patrick-Vinny quicklooks, this was awesome :D

Avatar image for mythdark
Posted By MythDarK

When I first heard of this game on the podcast I thought it was gonna be really hard. So far I've survived five days with no problem at all getting material and food.

@ProfessorEss said:

@BBAlpert said:

Vinny is very timely with his questions.

10:38 "So do you think the trees grow and get bigger?"

10:44 The tree in the lower right corner sprouts up a little bit.

Haha, yeah I chuckled.

I was just about to mention that. =D

Avatar image for scarabus
Edited By Scarabus

Patrick's quick looks are so damn stoic.

"This is a game. These are things you do in it. Watch me play this game."

Avatar image for rox360
Posted By Rox360
@Terramagi said:

A roguelike is a game like Rogue.

We really need to come up with a fucking actual genre for this kind of shit, because "oh the game has permadeath" does not make it a roguelike. It just means it has permadeath.

It's like how "Doom-clone" turned into First Person Shooter, and "DotA-like" turned into Action Real Time Strategy.

That can't happen, though, because roguelike-like is not a genre. "Roguelike" is a subset of the RPG genre, so that's already very specific (and that's why using that term to describe a platformer or shooter is wrong), but taking the elements that make Rogue unique as an RPG and applying them to another genre is what results in this wonderful blend we sometimes refer to, in shorthand, as being roguelike-like. If you want to be specific, you can say that a game has roguelike elements, or call it a roguelike platformer or shooter whatever floats your boat. Using the term in such a way detaches the "roguelike" concept from its usual genre and allows it to be applied to different types of games. At that point it's no longer a genre of its own, and can have varying degrees of severity. You could take the Rogue level generation, character system and item management and apply it to the Doom engine and have a very faithful roguelike FPS, or you could let those ideas inspire you more sparingly and sprinkle random levels and item drops in the mix in a way that, really, doesn't have much of anything to do with Rogue, but still has a few roguelike elements. That's why "roguelike-like" can't ever be a genre and why you can't use it (or "roguelike") as an umbrella term to describe a game. You can have a platformer with roguelike elements, but you can't just call it a roguelike(-like).
 
I wouldn't call this game a roguelike anything, though, because it just looks like plain survival to me. A survival game should, naturally, have (at least optional) permadeath and randomly generated levels anyway, to make it feel like real survival. So I think trying to shoehorn roguelike comparisons into this quick look is misguided to begin with.
Avatar image for professoress
Posted By ProfessorEss

@BBAlpert said:

Vinny is very timely with his questions.

10:38 "So do you think the trees grow and get bigger?"

10:44 The tree in the lower right corner sprouts up a little bit.

Haha, yeah I chuckled.

Avatar image for professoress
Posted By ProfessorEss

Wow this game looks much more interesting than I thought it looked before watching this.

And it is absolutely gorgeous.

Avatar image for bsw
Posted By BSw

@UberExplodey said:

Awesome LOG reference. gg

From Blammo!

Avatar image for jswan13
Posted By JSwan13

Great QL guys, definitely gonna have to pick this up.

Avatar image for terramagi
Posted By Terramagi

@PulledaBrad said:

I dont believe its the usage of the erm rogue-like in general. Its when Patrick keeps using it incorrectly that gets under peoples skin. By his definition Doom II is a roguelike.

This is really just a problem with Patrick. It's like when he spent 30 minutes crowing the term "butt-rock" in the Giana Sisters quicklook. Butt-rock IS a term, but you're using the WRONG FUCKING TERM in an attempt to sound smart when in reality all you're doing is sounding like a tool.

How about I call The Walking Dead a first person shooter? Because it HAS first person shooter sections in it.

Avatar image for terramagi
Posted By Terramagi

A roguelike is a game like Rogue.

We really need to come up with a fucking actual genre for this kind of shit, because "oh the game has permadeath" does not make it a roguelike. It just means it has permadeath.

It's like how "Doom-clone" turned into First Person Shooter, and "DotA-like" turned into Action Real Time Strategy.

Avatar image for manbot47
Posted By manbot47

Klei is 3-0 with me so far, and this looks like it'll make it 4

Avatar image for bkbroiler
Posted By bkbroiler

I like the sound Patrick makes when he stabs stuff with his spear. :3

Avatar image for agentoharah
Posted By AgentOHarah

@sirdesmond said:

The worst part about people referring to things as similiar to a roguelike isn't that people are defensive of roguelikes, it's that what you really mean is it has permadeath.

It's just a single mechanic of a roguelike. It would be like saying something is similiar to a FPS because it features reloading.

Isnt' it also the randomly generated "dungeons", as well as the permadeath? I think those are sufficient similarities

Avatar image for mdnthrvst
Posted By mdnthrvst

@yeah_write said:

How long was it before the roguelike definition police came out here in the comments? We need to come up with a term for these kind of games that isn't that, because having them come out shouting at everything that isn't a game that matches the original Rogue in every way is getting old.

It's called a roguelike-like. That's kind of the accepted terminology.

Avatar image for sirdesmond
Posted By sirdesmond

The worst part about people referring to things as similiar to a roguelike isn't that people are defensive of roguelikes, it's that what you really mean is it has permadeath.

It's just a single mechanic of a roguelike. It would be like saying something is similiar to a FPS because it features reloading.

Avatar image for little_shadow
Posted By Little_Shadow

This game is awesome and highly addictive! :)

Avatar image for thestimpinator
Posted By TheStimpinator

This game has hats... so it's actually most like Team Fortress.

Avatar image for rdefromyoutube
Posted By RDEfromyoutube

looks interesting

Avatar image for yeah_write
Posted By yeah_write

How long was it before the roguelike definition police came out here in the comments? We need to come up with a term for these kind of games that isn't that, because having them come out shouting at everything that isn't a game that matches the original Rogue in every way is getting old.

Avatar image for ki11tank
Posted By ki11tank

actually looks pretty interesting, last handful of quick looks i've watched the games were kind of meh so it's refreshing.

Avatar image for tandar1
Posted By tandar1

This game looks so good I went ahead and pre-ordered after this quicklook! Also got a second copy for a friend!

Avatar image for mdnthrvst
Posted By mdnthrvst

@AssInAss said:

@mdnthrvst said:

Roguelike-like is a bad term, but the original genre, for thirty-two years, has meant thus - a turn-based, tile-based RPG with some implementation of permadeath and some measure of randomization. Remove any one of those things and it becomes something else. Taking influence is fine and I love when it happens, as I love the original genre, but that doesn't mean any game that throws in one or two ideas willy-nilly can really call itself a roguelike.

It may sound naggy, but understand our predicament. For three decades, very few people knew that these games existed. They were born of University computer labs and circulated among a niche, devoted crowd online, and the only game to take any serious influence from them before recently was Diablo.

Then Dungeons of Dredmor and the Binding of Isaac - both wonderful games - come along, and people start co-opting the term en masse without really understanding what the core of these games mean.

For example, I would be completely accurate in calling Geometry Wars a third-person shooter; you aren't in the view of your character, so it's third person, and you're shooting bullets, so it's a shooter. Except no, that argument would be laughed out of a room, but taken as a thought exercise, it's actually somewhat complicated to disprove Geometry Wars as a third-person shooter; it inevitably involves the words Resident Evil 4 and Gears of War, and in a similar fashion, discussion of "roguelike" involves the words NetHack, Dungeon Crawl, and ADOM. Kinship and similarity are ultimately what counts, which is difficult when the original sources are so obscure and inaccessible.

So, developers are getting inspired by the usable features of a roguelike with the permadeath and randomisation but not the turn&tile-based. That's great because going as far as turn&tile-based means it's restricting to what they can make, so I'd rather have this so you get cool horror and survival games.

Yeah, exactly. And I like those features quite a bit; it's great to see them spread out among more and more games.

But being a turn-based, tile-based RPG is what makes something a roguelike, in addition to randomization and permadeath. Incorporating roguelike elements is one thing, making a true roguelike is another.

Avatar image for triviaman09
Posted By triviaman09

People get upset over a lot of weird stuff.

Avatar image for assinass
Posted By AssInAss

@mdnthrvst said:

Roguelike-like is a bad term, but the original genre, for thirty-two years, has meant thus - a turn-based, tile-based RPG with some implementation of permadeath and some measure of randomization. Remove any one of those things and it becomes something else. Taking influence is fine and I love when it happens, as I love the original genre, but that doesn't mean any game that throws in one or two ideas willy-nilly can really call itself a roguelike.

It may sound naggy, but understand our predicament. For three decades, very few people knew that these games existed. They were born of University computer labs and circulated among a niche, devoted crowd online, and the only game to take any serious influence from them before recently was Diablo.

Then Dungeons of Dredmor and the Binding of Isaac - both wonderful games - come along, and people start co-opting the term en masse without really understanding what the core of these games mean.

For example, I would be completely accurate in calling Geometry Wars a third-person shooter; you aren't in the view of your character, so it's third person, and you're shooting bullets, so it's a shooter. Except no, that argument would be laughed out of a room, but taken as a thought exercise, it's actually somewhat complicated to disprove Geometry Wars as a third-person shooter; it inevitably involves the words Resident Evil 4 and Gears of War, and in a similar fashion, discussion of "roguelike" involves the words NetHack, Dungeon Crawl, and ADOM. Kinship and similarity are ultimately what counts, which is difficult when the original sources are so obscure and inaccessible.

So, developers are getting inspired by the usable features of a roguelike with the permadeath and randomisation but not the turn&tile-based. That's great because going as far as turn&tile-based means it's restricting to what they can make, so I'd rather have this so you get cool horror and survival games.

Avatar image for tristenkw5
Posted By tristenkw5

Somewhere around 27:00...

One of the most genuine "OH NO!"s I've ever heard.

Avatar image for megalowho
Posted By megalowho

My Side of the Mountain! Holy shit, have not thought about that book in decades.

Avatar image for jyoung
Posted By JYoung

My Side of the Mountain reference! Yeah Vinny!

Avatar image for pulledabrad
Posted By PulledaBrad

I dont believe its the usage of the erm rogue-like in general. Its when Patrick keeps using it incorrectly that gets under peoples skin. By his definition Doom II is a roguelike.

Avatar image for chango
Posted By chango

This looks really cool. Will try.

Avatar image for mewarmo990
Posted By mewarmo990

@VoodooTatum said:

I define rogue-like as a game were you run and dive down stairs and knife people in the throat. I think it's the best type of game possible. I made a clever graph so everyone can understand my logic

Best Type of GameExampleKey Features
Rogue LikeBlack Ops 2Knifes and Diving

I have a headache.

Avatar image for rvone
Posted By RVonE

@mrcalifonte said:

KLEI IS REALLY COMING OUT OF THE WOODWORK WITH SOME AWESOME GAMES.

ABSOLUTELY THIS GAME LOOKS REALLY NEAT AND PATRICK SEEMED TO SUGGEST THAT THE OTHER CHARACTERS HAVE DIFFERENT PROPERTIES WHICH WOULD BE KINDA COOL WHY ARE WE YELLING THOUGH

Avatar image for mrcalifonte
Posted By mrcalifonte

KLEI IS REALLY COMING OUT OF THE WOODWORK WITH SOME AWESOME GAMES.

Avatar image for mdnthrvst
Edited By mdnthrvst

@kerse said:

@benspyda said:

Oh so this is similar to a Roguelike huh? So it's a Roguelike-like?

I am baffled by people hating the use of Roguelike for games that use similar concepts, like permadeath and randomly generated environments. It's like Dungeons and Dragons players hating when people call games RPGs, because of where the term originated from.

agreed, its a little petty when people get angry over it imo

Roguelike-like is a bad term, but the original genre, for thirty-two years, has meant thus - a turn-based, tile-based RPG with some implementation of permadeath and some measure of randomization. Remove any one of those things and it becomes something else. Taking influence is fine and I love when it happens, as I love the original genre, but that doesn't mean any game that throws in one or two ideas willy-nilly can really call itself a roguelike.

It may sound naggy, but understand our predicament. For three decades, very few people knew that these games existed. They were born of University computer labs and circulated among a niche, devoted crowd online, and the only game to take any serious influence from them before recently was Diablo.

Then Dungeons of Dredmor and the Binding of Isaac - both wonderful games - come along, and people start co-opting the term en masse without really understanding what the core of these games mean.

For example, I would be completely accurate in calling Geometry Wars a third-person shooter; you aren't in the view of your character, so it's third person, and you're shooting bullets, so it's a shooter. Except no, that argument would be laughed out of a room, but taken as a thought exercise, it's actually somewhat complicated to disprove Geometry Wars as a third-person shooter; it inevitably involves the words Resident Evil 4 and Gears of War, and in a similar fashion, discussion of "roguelike" involves the words NetHack, Dungeon Crawl, and ADOM. Kinship and similarity are ultimately what counts, which is difficult when the original sources are so obscure and inaccessible.

Avatar image for krathoon
Edited By Krathoon

I tried it out. It does get grating when you die. It seems like the best strategy is to run out as far as you can at the start and get deep in the woods. I did that and ran into an area with gold everywhere.

It seems like you run into more variety when you do this. Also, you have more resources around when you make a campfire.

Avatar image for dan_citi
Posted By Dan_CiTi
Avatar image for blackpeople
Posted By BlackPeople

This QL made me realize I'm gay.

Avatar image for kerse
Posted By kerse

@benspyda said:

Oh so this is similar to a Roguelike huh? So it's a Roguelike-like?

I am baffled by people hating the use of Roguelike for games that use similar concepts, like permadeath and randomly generated environments. It's like Dungeons and Dragons players hating when people call games RPGs, because of where the term originated from.

agreed, its a little petty when people get angry over it imo

Avatar image for gbrading
Posted By gbrading

I define a Roguelike as being like the 1980 computer game Rogue, originally released for Unix Systems.

Avatar image for benspyda
Posted By benspyda

Oh so this is similar to a Roguelike huh? So it's a Roguelike-like?

I am baffled by people hating the use of Roguelike for games that use similar concepts, like permadeath and randomly generated environments. It's like Dungeons and Dragons players hating when people call games RPGs, because of where the term originated from.

Avatar image for kuudou
Posted By kuudou

This wasn't posted on Youtube. Odd.

Avatar image for kalmia64
Posted By kalmia64

The art style kind of reminds me of Gretel and Hansel.

No Caption Provided
Avatar image for sawtooth
Posted By sawtooth

good caption Drew.

Avatar image for meatsim
Posted By MeatSim

Wherever this game takes place, it seems like the perfect place to open up a fast food franchise.