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Game » consists of 5 releases. Released Mar 11, 2010
Superhumans crafted from the Emperor's genetic code, the Space Marines are the strong-arm of the Imperium of Man in the Warhammer 40,000 universe.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Usually refers to the end of the world.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
The manifestation of the Eldar god of murder.
Bald Space Marine is the concept in many shooters that the player's character is a generic blank slate with no or little narrative development. Recently parodied in TimeSplitters and Matt Hazard. Also exemplified by limitations in technology.
These games include an option for testing the performance of the hardware on which it is running.
Betrayal is when a person breaks the trust and faith that others have placed in them.
One of the nine traitor legions which betrayed the Emperor and embraced Chaos. Once led by Horus Lupercal, leader of the titular Horus Heresy, they are generally recognized as being the "main" Chaos Space Marine legion.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
The rank-and-file Daemons of Khorne, each one a vicious and merciless warrior.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
A large and powerful tyranid creature from warhammer 40,000.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The Imperium's great enemy, the Chaos Space Marines, are the Adeptus Astartes that turned their back on the Emperor in exchange for the powers of Chaos.
The ability to change the color of a character's clothing/armor or even a vehicle's paint with or without the use of an in-game item to do so.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Characters that do not speak the localized language within the context of the game. An example being everyone in Persona speaking English while the story states that they are speaking Japanese.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
Daemons are Warp entities and servants of the Chaos Gods.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
An objective where players have to ward off enemies for a set duration.
The main character of the game is a demon.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
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