It's not Tuesday, but there is a new game. #mindfuck
Wasteland 2
Game » consists of 7 releases. Released Sep 19, 2014
Brian Fargo, Alan Pavlish, Mike Stackpole and others reunite for a sequel to their hit 1988, post-apocalyptic CRPG Wasteland. Wasteland 2 is fan-funded from a successful Kickstarter campaign.
Wasteland 2 is out.
@kidavenger: Shouldn't you have gotten the beta key like months ago?
@i_stay_puft: I don't know, I remember there was a stink when it went early access on steam and they didn't let backers in on that, I didn't pay much attention because I'm done beta testing games, but now that it's out, I guess I'll have to go knock on some doors
Bought and installing.
The game's been top of my Steam wishlist for months but I've held off Early-Accessing it.
@kidavenger: Go to the website and log in...you should definitely have your key.
Also, eh, after playing about an hour - I got a lot of crashes, the camera movement feels wonky, character customisation seems pretty week, and it just generally seemed a but flaccid. I dunno, maybe I'll come back to it later, I just wasn't feeling it. I guess it's hard to live up to Fallout; also, there are lots of games out there that have much better tactical combat...
Regardless, I'm not really saying the game is bad, I don't think I've experienced enough of it, it just wasn't doing much for me :(
@beachthunder: That did it, surprised they didn't send out a kickstarter message though.
@beachthunder: Sounds like I'll wait for a quick look or watch some twitch feeds before making a decision on it especially with Persona Ultimax and Super Smash Bros coming out in a few weeks.
To me the game just feels old. Not bad... just old, which I guess is kind of the point... but is alienating....
I feel like video games have gotten highly superficial and dumbed down over the past decade. I would love to see more games return to the core principles that made PC gaming so awesome in the late 90s, but I don't want shitty interfaces and piss poor VO. To entirely ignore the 15 years of the industry doesn't seem right.... it's feels like a bitter old man yelling at teenagers.
With that said I need to play more!
I'm very interested in seeing how this pans out in a general opinion sense, given that it's even more deliberately old school than Divinity in some ways. I liked what I played of the Early Access beta, so I'm eager to dive in later today.
I backed the Torment KS the amount necessary to receive a copy of Wasteland 2. Does anyone know if they will send those out now that Wasteland 2 has been released, or if they'll wait until Torment is out as well?
If you registered on the torment backer website you should be able to get your Wasteland 2 key from there.
Played the beta for about 10 hours and the performance wasn't that great (understandable of course) but haven't gone back since. I'll probably download it and resume my playthrough when I'm done with Destiny.
To me the game just feels old. Not bad... just old, which I guess is kind of the point... but is alienating....
I feel like video games have gotten highly superficial and dumbed down over the past decade. I would love to see more games return to the core principles that made PC gaming so awesome in the late 90s, but I don't want shitty interfaces and piss poor VO. To entirely ignore the 15 years of the industry doesn't seem right.... it's feels like a bitter old man yelling at teenagers.
With that said I need to play more!
MY main problem is that as much as I loved Fallout 1 & 2, Wasteland reminded me of Brotherhood of Steel a lot more than those first two RPG masterpieces. I don't want to make squads.. I want to be THE GUY.
I don't want to make squads.. I want to be THE GUY.
Yep!!
I actively went out of my way to avoid companions in Fallout 1 and 2. I'd rather play this game by myself, other characters just get in the way :( Maybe I should play on the easiest difficulty and just have one character...
@beachthunder: Yah but sadly I think the game is built around squads, meaning you can't just have one lean, mean, killing machine.. that can heal, repair, lockpick etc. I mean squads aren't all that bad. I didn't mind playing as a team in Dragon Age Origins. When it comes to Fallout, and this is supposed to be sort of like a spiritual successor to Fallout, you kind of want to be that one guy. Just like you I avoided all companions in both Fallout 1 and 2. Have no fond memories of Dogmeat because I never used him. I think at most I would hire Ian in Fallout 1 and then either kill him or let him die when rescuing Tammy in the Raiders camp so I could get his stuff and sell it. Hey, life is tough in the wasteland.
@beachthunder: When it comes to Fallout, and this is supposed to be sort of like a spiritual successor to Fallout, you kind of want to be that one guy.
The original Wasteland was all about having multiple characters, so it's understandable that this game is about that too.
I played the original Wasteland to completion (you can read crpgaddict's ruminations on the game to get the general gist of the thing) because I love the original Fallouts, and I think - so far, and that's only 2.5 hours in - this game does all right by the original. Not amazing, sure, but okay. The point of at least the first game was to play a badass crew of hard ass motherfuckers who doled out badland justice with a fucking crowbar and dynamite, occasionally stopping at a robocasino or overgrown vegetable patch to do something "good," and since I have absolute control over my team it's been great.
The flavor text is adequate so far, with a whole lot of neat description all over the friggin' game. Likewise, the callbacks to the original squad of premade Rangers was pretty cool. Also, I want the whole game to be FMV now. Because that fucking intro was dumb in a way I can really get behind.
@arbitrarywater: Thanks.
@beachthunder: When it comes to Fallout, and this is supposed to be sort of like a spiritual successor to Fallout, you kind of want to be that one guy.
The original Wasteland was all about having multiple characters, so it's understandable that this game is about that too.
If it's actually meant to be a followup to the Wasteland game and not the Fallout ones that followed it then my mistake. Since it had the main game from F2 working on it I only assumed it was the Fallout 3 many wanted but never got.
So, I've played about an hour or two so far, and I'm enjoying it quite a bit. I stopped to watch the GBeast Live stream and I'm definitely looking forward to playing some more.
To me the game just feels old. Not bad... just old, which I guess is kind of the point... but is alienating....
I feel like video games have gotten highly superficial and dumbed down over the past decade. I would love to see more games return to the core principles that made PC gaming so awesome in the late 90s, but I don't want shitty interfaces and piss poor VO. To entirely ignore the 15 years of the industry doesn't seem right.... it's feels like a bitter old man yelling at teenagers.
With that said I need to play more!
MY main problem is that as much as I loved Fallout 1 & 2, Wasteland reminded me of Brotherhood of Steel a lot more than those first two RPG masterpieces. I don't want to make squads.. I want to be THE GUY.
Oh that's an interesting take. As much as it didn't measure up to the overall quality of FO1 and 2, I LIKED Tactics for bringing in a real squad based design. It was missing an obvious avatar for the player but that was much less of a thing back, but certainly welcome in any modern incarnation. To each their own I guess.
I'm more curious to the technical difficulties I've heard a bit about.
Hey guys, apparently this game isn't in Early Access anymore...
But seriously, I had another go, this time with lowered expectations...maybe I need to lower them even further :(
I think I'll wait a bit before playing it, so that they have some time to iron out the bugs. Why is this 20 gigs though? Are the sound files uncompressed or something?
I think it's amazing. I'm liking it much more than the other recent CRPGs like Divinity and Shadowrun. I have seen people complain about the UI and I really don't get it, I think the UI in this game is great compared to the nightmare that was for example the inventory in divinity original sin. The chain system of splitting up your party in Divinity is another of those things I really don't get why people praise, what is easier about having to fiddle with portraits than just hitting space and controlling your party like in an RTS?
The game is definitely seem more unforgiving than other recent RPGs though, I wouldn't recommend if you have no experience with these kinds of games.
Hmm i am a bit torn between installing it now and waiting a bit for them to clean it up. Might wait a week for major patches.
I looved Fallout Tactics and have probably finished it more times then the original Fallouts, but that game was also a lean mean machine that knew what it was and what it wasn't and did what it did with efficiency. It wasn't an RPG but it's tactical systems were superb and smooth. My fear with Wasteland 2 has always been that it straddles the line design wise between the main Fallouts and Tactics but not being as good as either, and this feeling was reinforced in alpha. We'll see.
To me the game just feels old. Not bad... just old, which I guess is kind of the point... but is alienating....
I feel like video games have gotten highly superficial and dumbed down over the past decade. I would love to see more games return to the core principles that made PC gaming so awesome in the late 90s, but I don't want shitty interfaces and piss poor VO. To entirely ignore the 15 years of the industry doesn't seem right.... it's feels like a bitter old man yelling at teenagers.
With that said I need to play more!
MY main problem is that as much as I loved Fallout 1 & 2, Wasteland reminded me of Brotherhood of Steel a lot more than those first two RPG masterpieces. I don't want to make squads.. I want to be THE GUY.
@humanity: It's kind of a mix... The world, characters, skills, and squad creation is straight out of Wasteland. The combat is more like Fallout, which makes it a bit more interesting then the straight up turn based RPG style of Wasteland. Considering that the Fallout series was basically a spiritual successor to Wasteland it all kind of makes since.
@fearbeard: @ghostiet: Maybe I can learn to be.. the guys.
Does it play well though? Every time I saw videos of the game it looked rough - and I watched videos of the final product and it .. kinda continues to look rough? Maybe it's intentional and when you play it the game feels good.
Just finished one of the first dungeons and, despite some annoying parts in it, like where the game is headed at this rate.
I already like how the game's forces you to deal with your choices - like when I chose to go to the Ag Center first and kept getting distress calls from Highpool over and over again until communication stalled completely and the one person left in Highpool fucking haaaaaaates me because of it. That was pretty cool, and I can only hope that doing the reverse there would in fact lead to Highpool being available as an encampment like Ag Center is for me now and that the game has a few trickier, exciting choices up its sleeve. I'm always a sucker for some quality C&C. Combat is getting more fun with a high awareness/perception sniper and being able to set up flanks and other interesting attacks without just bum rushing in and taking needless damage. The flavor text is still really good, but having it all scroll past you on the ticker feed is kind of annoying especially when you've just exited combat and the description of your surroundings reappears and, likewise, there's tons of fun roleplaying you can do with your recruits with all of their quirks and the inclusion of a biography. Player created stories? Fuck, yes please!
This game is looking to be an at least pretty good Fallout: Tactics successor.
I'm around sixteen hours in and haven't experienced any technical difficulties yet. I'm sure there might be some with a game like this, but so far feels like it is all I wanted it to be. I'm pretty confident it is gonna be my game of the year. At least until the arrival of Pillars of Eternity.
@indieslaw: What are your mac specs? I tried out the beta using an Intel 3000 Macbook Pro, and it was rather slow, even on the lowest of the low settings. I may wait until I upgrade.
Played on my rig and on my top spec macbook pro. In both cases, the game feels sluggish and fucking janky. That was fine during early access, but it hasn't been fixed, and that's kind of a bummer. Also, the UI is garbage and feels like it's consciously ignored all UI advances of the last 20 years.
On the flip side, this is definitely scratching that CRPG itch, and that's what actually matters. I'm sooo happy all these KS tributes are coming out and are actually damn fine games. I know some people are looking for the lone gunman of the wastes experience, but this feels like a nod to the infinity engine era games (and wasteland 1), and I'm okay with that. Numbers are flying, dice are rolling, and I'm having a great time. Dialog and story is surprisingly decent, albeit cliched, but I'm kind of digging it as a throw back. It feels expansive in the way a CRPG should, I'm hoping there's real depth to carry me through at least a month of play.
Bottom line: it's a solid, new CRPG. They haven't really modernized it in a way it probably should be, but people who are into these games probably don't give a care about that. Fuck, we're talking about the same crowd who replays BG2 or IWD every year. If you're into those games, buy this, you won't regret it.
I am having fun, healing supplies seem pretty god damn sparse at the moment. Is there a way to 'rest'?
I'm on the fence here, but I can't help but draw comparisons to Divinity: Original Sin. Both are Kickstarter CRPGs, yet Wasteland 2 pulled in almost $3 million - triple that of Divinity - and a lot of people are saying that Wasteland seems like a rough, amateurish attempt rather than a fully polished retail product. I was looking forward to this game but at this point I'm going to wait for more reviews and most likely a significant sale before I pick it up.
I'm on the fence here, but I can't help but draw comparisons to Divinity: Original Sin. Both are Kickstarter CRPGs, yet Wasteland 2 pulled in almost $3 million - triple that of Divinity - and a lot of people are saying that Wasteland seems like a rough, amateurish attempt rather than a fully polished retail product. I was looking forward to this game but at this point I'm going to wait for more reviews and most likely a significant sale before I pick it up.
Wow, yeah when you put it that way, Divinity's polish is on another level compared to wasteland.
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