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Game » consists of 1 releases. Released Sep 18, 2008
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Games that let you choose the path you take through the story-line.
An unofficial translation of a video game, created by people not associated with the original development team.
The feudal period of Japanese history, which was dominated by powerful regional families holding large areas of land (daimyo) and military warlords (shogun), between 1185 and 1603 AD.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
These PlayStation Portable games ends with "Portable" in their names.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
An event which prevents the opponent from completing a skill with an activation time. The interrupt can be performed by a regular attack, special move or environmental effect.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
These games make it possible to finish them without killing any opponents.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Members of the samurai class that, for one reason or another, are no longer part of a clan and have no lord to serve.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
The period in world history between 1800 and 1899. It saw some interesting events play out, including the Industrial Revolution, the height of British imperialism under Queen Victoria, the American Civil War and westward expansion, the Napoleonic Wars, and the end of Japan's feudal era, all of which have been depicted in video games.
Games where players can choose to talk their way out fighting, which is often an option in RPGs.
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