Something went wrong. Try again later
    Follow

    Parodius

    Game » consists of 7 releases. Released Apr 25, 1990

    The arcade sequel to the original MSX Parodius, Parodius Da builds on its Gradius-style gameplay and its unique comical charm.

    Short summary describing this game.

    Parodius last edited by b0b on 12/13/21 02:57AM View full history

    Overview

    Parodius Da! Shinwa kara Owarai e (loosely translated to "It's Parodius! From Myth to Comedy", known in European versions as Parodius) is a comedic side-scrolling shoot-'em-up developed and released by Konami for arcades exclusively in Japan on April 25, 1990.

    The sequel to the original 1988 game Parodius, Parodius Da is the first arcade release and builds on both the Gradius-style gameplay (with each character having their own Power Meter, similar to Gradius II: GOFER no Yazou) and the series' comical elements (with new enemies and environments).

    The game received ports to multiple consoles of the era in Japan (including the Famicom, Game Boy, Sharp X68000, PC Engine, and Super Famicom). The NES, Game Boy, and SNES versions were also released in Europe. It was also bundled with its sequel in a compilation for both the PlayStation and Saturn (as Gokujou Parodius Da! Deluxe Pack, known in Europe simply as Parodius). It was also included in the Japanese PSP compilation Parodius Portable.

    Power-Ups

    Similar to Gradius II, the game four different Power Meters to choose from, each with some unique weaponry. In this game, each Power Meter is tied directly to a different playable character.

    Players can choose from two control methods: Manual Power-Up (a three-button setup that separates the Shot, Missile, and Power-Up buttons) and Auto Power-Up (a one-button setup that combines Shot and Missile while automatically providing proper Power-Up upgrades automatically).

    As with the previous game, the Power Meter is split into seven sections:

    • Speed Up - Increases the character's movement speed. Can equip additional copies (up to 5 total) for additional speed, although higher speeds can make the character unwieldy.
    • Missile - Allows the character to fire an additional separate weapon (missiles), usually in different angle.
    • Double - Augments the character's main weapon by firing a second shot, either upwards in a 45-degree angle (Double) or backwards (Tail Gun). Replaces the Laser power-up.
    • Laser - For Vic Viper and Octopus, it replaces their main weapon with one that fires powerful laser beams. For Twin Bee and Pentarou, it augments their main weapon in different ways. Replaces the Double power-up.
    • Option - Summons an invincible helper that follows the character's path and fires the same weaponry. Can equip additional copies (up to 4 total for Vic Viper and Octopus, up to 3 total for Twin Bee and Pentarou). They either stop when the character stops (Vic Viper and Octopus) or follows them closely (Twin Bee and Pentarou).
    • !? - Removes all power-ups (except the Shield). While considered a power-down, it is useful for both decreasing the difficulty and removing unnecessary Speed Up levels.
    • Shield - Provides a temporary barrier for the character, which

    The Roulette Capsule pick-up returns from the original Parodius, which turns the Power Meter into a roulette wheel that gives a random power-up once the Power-Up button is pressed (or after some time has passed in Auto mode).

    Bell Power

    Returning from the original Parodius game (and prominent in the TwinBee series) are bells that are dropped by certain enemies. They can be shot at to "juggle" them forward and change their color, and can be collected to give one of multiple power-ups:

    • Yellow - Gives bonus points. Collecting multiple Yellow Bells in a combo gives a larger amount of points (500 -> 1000 -> 2500 -> 5000 -> 10000).
    • Blue - Gives a screen-clearing bomb that can be activated with the Missile button. Collecting multiple Blue Bells in Manual mode allows players to stock multiple bombs (up to 3 at a time).
    • White - Puts a megaphone in front of the character, allowing them to shout threats for a powerful close-range attack (which can also nullify enemy bullets). Disables all other weapons.
    • Green - Increases the size of the character (and Options) while giving them invincibility. Disables all other weapons.
    • Red - Gives a powerful weapon that can be activated with the Missile button. Collecting one

    Characters

    Vic Viper

    From the Gradius series, the Vic Viper is a standard starfighter. Uses the traditional Power Meter (with the classic Missile, Double, Laser, and Shield power-ups).

    • Missile - Fires downward and (literally) walks along the ground until it hits a wall, an open space, or an enemy.
    • Laser - Thin beam that overpenetrates enemies.
    • Shield - Summons two shield units that protects Vic Viper from the front.

    Octopus

    The series' main protagonist, Octopus is a flying octopus. His Power Meter closely resembles the fourth Power Meter in Gradius II, as well as the Power Meter from Life Force.

    • 2-Way (Missile) - Splits into two, one moving upwards and one moving downwards.
    • Ripple (Laser) - Beam that gets larger over time.
    • Octopus Trap (Shield) - Summons a large bowl that protects Octopus from the front.

    Twin Bee

    From the TwinBee series, Twin Bee is an anthropomorphic spacecraft. Their weaponry is based more on those from the TwinBee games.

    • Rocket Punch (Missile) - Twin boxing gloves that are fired forwards, returning back to the ship like a boomerang.
    • 3-Way (Laser) - Normal shots that are fired in three directions (forwards, upwards in a 45-degree angle, and downwards in a 45-degree angle)
    • Force Field (Shield) - Surrounds Twin Bee in a force field, protecting them from all directions.

    Pentarou

    From Antarctic Adventure, Pentarou is a flying penguin.

    • Poton (Missile) - Fires downward and (literally) walks along the ground, overpenetrating enemies, until it hits a wall or open space.
    • Spread Gun (Laser) - Normal shot that follows Pentarou's vertical movement and explodes when it impacts an enemy, wall, or bullet.
    • Bubble (Shield) - Surrounds Pentarou in a bubble, protecting him from all directions.
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.