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A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The last boss you face in a game, usually representing the final climax of the game.
A quick burst of speed that propels the player slightly forward or backwards.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Valve's counterpart to Microsoft's popular achievement system.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
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