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Game » consists of 10 releases. Released Apr 29, 2015
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Nintendo Network is the online service for Wii U and 3DS.
The Nopon are a friendly race of merchants in Xenoblade Chronicles.
A function of the Wii U that allows games to be played exclusively through the Wii U GamePad.
Games which allow players to interact with others over the internet.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Sometimes you just don't want to pull out your stylus or get fingerprints on your DS screen. These games don't make you.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
The twelfth PAX Prime took place August 28-31, 2015 at the Washington State Convention Center in Seattle, Washington.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A hub for quests.
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Characters that are designed to be scantily-clad.
Games that have art on the inside of the game case, to double the decoration.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
Why go it alone when you can roll with a team? Squad Tactics let you issue commands to a whole crew of A.I controlled squad mates, who can(among other things) plant bombs, fire at specific targets, take cover, and talk smack.
The option to display dialog and other information with text on screen.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Many online games allow text chat with other players.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games that are controlled partially or entirely with a touch screen.
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