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Game » consists of 12 releases. Released Nov 25, 2003
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A punctuation mark that is used to express intense emotion.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Receiving damage or dying as a result of falling.
The national investigative arm of the American government, the FBI (as commonly abbreviated) is tasked with upholding and enforcing the criminal laws of the United States, and to providing leadership and criminal justice services to federal, state, municipal, and international agencies and partners.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
gamingator was an online games shop
Eurogamer's digital distribution service.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
For MMO's that survive for a number of years, the developers often revamp the look of the game to keep it fresh and current. This could mean redesigning the character models or even entire zones/regions of the game.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
Commonly reffered to as seagull, the gull is a (mostly) white aquatic bird known for its cheeky behaviour.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Death From Above.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
Hostages exist to be saved, guarded, and occasionally executed.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
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