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    Zero the Kamikaze Squirrel

    Game » consists of 4 releases. Released November 1994

    Spun-off from Aero the Acro-Bat, itself a rip-off of Sonic the Hedgehog, Zero the Kamikaze Squirrel plays hero in his own adventure to save the trees and rescue his gal, Amy.

    Short summary describing this game.

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    Overview

    Zero the Kamikaze Squirrel is a 2D side-scrolling platformer for the Super Nintendo and Sega Genesis. It is a spin-off of Aero the Acro-Bat, and features his recurring rival Zero in his own adventure. The game begins mid-way through Aero the Acro-Bat 2's story, explaining Zero's sudden disappearance. This game and Aero the Acro-Bat 2 were released around the same time.

    Zero's home forest is being endangered by criminals who want to cut down the trees to make paper to forge money. Zero will not stand for this and has to return home to save the forest. His boss (and Aero's nemesis) Edgar Ektor reluctantly allows him to leave his service temporarily.

    Gameplay

    Zero the Kamikaze Squirrel is an action platformer. The goal is to make it to the end of the level in one piece and with as high a score as possible. Each level also has a handful of secret areas to find.

    Zero has quite a few abilities that helps him defeat enemies throughout levels:

    • Double Jump: Allows him to reach high up areas and provides bonus air control.
    • Throwing star: Zero has a limited number of throwing stars that he collects throughout a level. They serve as his projectile attack.
    • Kamikaze Slam: When in the air Zero can spin around and slam down on an enemy.
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