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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
Character Creation refers to characters created by players themselves, rather than developers.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Rare deepwater fish that was believed to be extinct for many years.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Environments cycle between day and night, often with effects on other aspects of the game.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Any type of lifeform whose species is on the brink of extinction. Important characters being "the last of their kind" was once so common in fiction that it has become a mocked cliche.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Evolution marks the progression from one stage to the next.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Extinction deals with a Species dying out either due to natural causes or more likely because of outside transgression.
The last boss you face in a game, usually representing the final climax of the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
Constantly performing an in-game action to progress a certain attribute.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Jellyfish are ocean dwelling animals with a mushroom like top and tentacle like cilia on the bottom. They can be translucent or transparent.
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