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Game » consists of 6 releases. Released Oct 18, 2022
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Games in which fire can spread continuously across the environment or between objects.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
When a game has you picking flowers or plants as part of the game mechanic, such as for alchemy components or quest items.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
A screen where players can adjust the luminance value of a game's visuals. This is common in horror games.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Creatures that bleat. Some are also satanic.
A type of bird that is known for its loud honking noises.
Commonly reffered to as seagull, the gull is a (mostly) white aquatic bird known for its cheeky behaviour.
A concept where players have the ability to conceal themselves from enemies. Common hiding places in games include closets, lockers, or even just crouching in the shadows.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Sometimes, players experience an unfortunate event that results in all their weapons and items being taken away from them.
Take an item and throw it at the enemy.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The act of granting freedom to prisoners or subjugated NPCs.
Basically you're given a flashlight and then sent to a dark place.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
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