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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
Environments cycle between day and night, often with effects on other aspects of the game.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Character Creation refers to characters created by players themselves, rather than developers.
Constantly performing an in-game action to progress a certain attribute.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
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