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This early 2600 game consisted of several modes, each with a basic theme, but with different modes of attack.
There were several play modes, where players controlled anti-aircraft guns, carnival rifles, ships, and aircraft. Scoring was based upon the speed and size of the target, such that a slow, large target was worth zero points, and a fast, small target was worth the maximum, with speed trumping size.
Each game was timed, and also ended when a maximum score was reached. Options allowed for small or large projectiles, one or two players (if one player then the other player was replaced by a computer player, which simply fired repeatedly in one direction), and guidable projectiles.
If the player controlled a bomber or ship, the controller also dictated how slow or fast the vehicle traveled, and with guided weapon games this helped the projectile reach the target. If the player played in the shooting gallery or anti-aircraft modes, the stationary gun had three different positions for different angles of fire. Torpedo games had similar guns to the anti-aircraft and shooting gallery, but they were able to move back and forth along the ground, at the expense of their ability to change their angle of fire.
The final mode was a versus mode, where a bomber and sea-going vessel would begin at one side of the screen and exit the other, each trying to strike the other within the time limit, or maximum number of kills.
Air-Sea Battle was a North American launch game for the Atari 2600
on October 1977. The game launched alongside other 2600 launch titles that included:
* Basic Math
* Indy 500
* Star Ship
* Street Racer
* Video Olympics
Nine launch games in total for the Atari 2600 near the end of the disco age.