The Alice: An Interactive Museum wiki last edited by Jagged85 on 04/16/15 02:30PM View full history


The player's goal in Alice: An Interactive Museum is to navigate and interact with the rooms of a museum collecting a deck of cards. There are clues written on the individual cards that lead the player to the ultimate goal: the hidden Last Room.

Designed and directed by Haruhiko Shono, it pioneered the use of pre-rendered 3D graphics in adventure games, two years before Myst. Alice was followed by the spiritual successors, L-Zone (1992) and Gadget: Invention, Travel & Adventure (1993).

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