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As a captain of a well-armed submarine the player has to destroy mutated creatures of the deep sea in this horizontal scrolling shoot'em up published by The Power House in 1988 for the Commodore 64.
A text adventure game published by The Power House for the Amstrad CPC and written by Richard Robinson using Incentive's Graphic Adventure Creator.
A single-screen action game in which the player controlls a perpetual moving ball and collects items by simply touching them. Written by Frederik Akinlawon and published by The Power House for the Amstrad CPC.
A action-adventure published by The Power House in which Moonboots, the lunar explorer, is stranded in Metropolis, and must find and refuel his spaceship, so that he may return home on the moon.
A action game developed by Grant Jaquest and published by The Power House for the ZX Spectrum. Norman has to free-fall through the domain of the Cubitrons, destroying all the energy cubes as he falls.
A shoot'em up developed by Stephen Cargill and published by The Power House for the ZX Spectrum. Player's task is to fly through the space, blast alien ships and meteorites, detect planets and destroy them.
A platform and ladders game published by The Power House for the Commodore 64.
A action-platformer developed by Grant Jaquest and published by The Power House for ZX Spectrum.
A horizontal scrolling shoot'em up written by Clark John Denham and published by The Power House for the Commodore 64. In a battle-armoured jet suit the player fends off enemy aircraft and guided missiles whilst avoiding deadly landscape features.
Eight children who became stranded in the hidden silos around the seas of Home Base Terror must be rescued in this 2D horizontal scrolling shoot'em up published by The Power House.
A 2D maze action game developed by Mark Incley and published by The Power House for ZX Spectrum. The player has to defuse a timer controlled nuclear device which the infamous space pirate Sniggin has placed on a large four-decked spacecraft.
A platformer developed by Grant Jaquest and published by The Power House for the ZX Spectrum. The evil warlord Cyrus has planted 10 radio active containers around the world of Fantasia and Oddball is the only one with courage to serve his country.
A first-person shooter published by The Power House and inspired by Exidy's arcade coin-op Crossbow. The player in the role of a crossbow archer has to protect his friends from a variety of perils and attacking enemies by shooting arrows at them.
A horror platformer developed by John George Jones and published by The Power House for the ZX Spectrum. The player's mother, the Android Queen, has been dismembered and he has now to collect pieces of her body and sew her back togheter.
A horizontal scrolling shoot'em up written by Paul Hannington and published by The Power House for the Commodore 64.
A multi-screen maze game developed by Barry Jones and published by The Power House for the ZX Spectrum. Freddy the fly is trapped in a maze garden full of poisonous plants and hostile insects. He must escape from the maze and eat on his way some worms to keep the bugometer topped up.
A Choplifter! variant with parallax scrolling written by Gavin Raeburn and published by The Power House for the Commodore 64.
A platformer written by Gavin Raeburn in which the player takes the role of a robot who enters a series of scrolling underground caverns to dispose of all the denizens.
The Equalizer is a simple and slow paced 2D sidescrolling platformer for the Commodore 64 released by The Power House in 1987.
The player, equipped with the latest military robot suit and weapon, has to collect four pieces of a logo in a soap-bubble factory in this flip-screen platformer written by Jason Kendall.
The player has to destroy the bomb that is threating the earth in this action game written by Andreas Kemnitz and published by The Power House.
A horizontal scrolling shoot'em up written by Alastair Darren Watts and published by The Power House for the Commodore 64.
A vertical scrolling shoot'em up written by Alastair Darren Watts and published by The Power House for the Commodore 64.
The player has to escape from the undersea world through a series of caverns in this action-adventure written by Barry Jones and published by The Power House for the Amstrad CPC.
A mixture of a bidirectional, horizontal scrolling shoot'em up and a racing game where two players compete on a splitscreen with one player racing his spaceship above and one below.
A platformer written by Andy Jervis and published by The Power House for the Commodore 64. The two robots Jim and Bob must conquer several levels with platforms and monsters to rescue a princess.
A text adventure game, with the setting in ancient Greece, generated with the Incentive Graphic Adventure Creator and published by Alpha-Omega Software for the Amstrad CPC.
A platformer developped by John Hopper and published by Alpha-Omega Software for ZX Spectrum.
Steve Bak's frustrating but playable platformer and follow up to Hercules.
A text adventure game generated with the Incentive Graphic Adventure Creator and published by Alpha-Omega Software for the Amstrad CPC.
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