Heavy on story and atmosphere, light on scare... but it works.
Amnesia: TDD was incredibly suspenseful, and filled with such an atmosphere of terror that you just couldn't escape. A beautiful game in its own right, and in terms of horror games, one that would be hard pressed to live up to with a sequel, although the story ended very oddly.
This new entry, Amnesia: AMfP, is developed by thechineseroom. The company is most known to me for making the beautiful and nostalgic game, Dear Esther, and have done a wonderful job of making this second entry into this series. When I first heard that TCR was developing the new game, I knew one thing. If nothing else, the story would be intriguing. That is exactly the truth. Where TDD was intense, suspenseful, and had me falling out of my chair begging my computer to make it stop, AMfP changes the formula and creates an environment and story that is full of dread, misery, and a tale of greed. I was frightened, not by what monster might come around the next corner, but by what new twisted thing I would discover about the game world. There have not been many true scare moments, I have not fallen out of my chair, but I have enjoyed every minute I played of this game.
I would recommend it to anyone who enjoys a thought provoking story and enjoys narrative supplemented by in game exploration and atmosphere. Just don't expect the scariest game you've ever played, since that's not the point, and I think you'll find a truly enjoyable game here as well.
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