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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Typically found in fighting games, combos are a series of strung-together moves.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
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