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Ability to play as a non-human or extraterrestrial character.
The inverse of an anti-hero. An anti-villain is a villain that portrays him/herself as someone who is just and altruistic while is secretly working towards an otherwise nefarious and villainous goal. Common archetypes of anti-villains are politicians and religious figures who craft a wholesome and good-natured image to hide their evil intentions; this may even sometimes include doing good deeds, but only as a temporary measure to potentially further their true ambitions.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Bullet time is a gameplay mechanic that allows players to slow down time. Depending on the game itself, the player often slows down along with the world around them, however occasionally the player can simply move at normal speed while the game world continues to slow.
Games that encourage the beating of small and/or defenseless creatures.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
A character who is destined to save or destroy the world. Often seen in RPGs.
Comic book or manga characters who are also in video games. There are tons of games with superheros such as Batman and Spider-Man out there.
Crooked Cops work both sides of the law for their own benefit.
A person under 18 committing minor crimes such as vandalizing public properties.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
Frankenstein's monster is the creature inspired by the Mary Shelley novel, Frankenstein. Usually creatures inspired by this theme are made from different body parts and almost always have bolts through their necks. They're usually naive and destructive.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
A page for video game protagonists that are elderly.
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
Half-orcs are a race that is half human, half orc.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
These are the characters who prefer to walk through life without anyone by their side, even though many times they will still wind up as part of a team. They tend to be rough around the edges in order to try and push others away.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Genetically evolved humans, animals or aliens.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Sexual behaviour that deviates from the norms of society.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
The original protagonist of a game becomes an antagonist in the sequel.
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