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The physical and mental turmoil that a person may encounter as a result of a traumatic or otherwise extremely stressful situation.
Usually refers to the end of the world.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
A character who is destined to save or destroy the world. Often seen in RPGs.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Misanthropy is the hatred and fear of human beings and humanity in general.
Nihilism is a philosophy that life is meaningless.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
Games designed for specific religious communities.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
An antagonist who isn't a villain by choice and is not in control of their emotions or a victim of tragic circumstance.
Humans aligned with Chaos, they are one of the chief minions of the four Daemon gods in Warhammer Fantasy and Age of Sigmar, each one being larger, stronger, and deadlier than a mere mortal.
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